actually add shaders copy step #130
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The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Run CMake with vcpkg.json manifest:
src/games/chlcc/savemenu.cpp#L200
‘%02d’ directive writing between 2 and 11 bytes into a region of size 3 [-Wformat-overflow=]
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Run CMake with vcpkg.json manifest:
src/games/chlcc/savemenu.cpp#L221
‘:’ directive writing 1 byte into a region of size between 0 and 4 [-Wformat-overflow=]
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Run CMake with vcpkg.json manifest:
src/games/chlcc/savesystem.cpp#L594
control reaches end of non-void function [-Wreturn-type]
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Run CMake with vcpkg.json manifest:
src/games/cclcc/savesystem.cpp#L669
control reaches end of non-void function [-Wreturn-type]
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Run CMake with vcpkg.json manifest:
src/games/mo6tw/tipsmenu.cpp#L256
‘__builtin___sprintf_chk’ may write a terminating nul past the end of the destination [-Wformat-overflow=]
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Run CMake with vcpkg.json manifest:
src/games/mo6tw/tipsmenu.cpp#L264
‘__builtin___sprintf_chk’ may write a terminating nul past the end of the destination [-Wformat-overflow=]
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Run CMake with vcpkg.json manifest:
src/games/mo6tw/savesystem.cpp#L737
control reaches end of non-void function [-Wreturn-type]
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Run CMake with vcpkg.json manifest:
src/games/mo6tw/clearlistmenu.cpp#L333
‘__builtin___sprintf_chk’ may write a terminating nul past the end of the destination [-Wformat-overflow=]
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Run CMake with vcpkg.json manifest:
src/games/mo6tw/clearlistmenu.cpp#L357
‘__builtin___sprintf_chk’ may write a terminating nul past the end of the destination [-Wformat-overflow=]
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Run CMake with vcpkg.json manifest:
src/games/mo6tw/clearlistmenu.cpp#L483
‘%2d’ directive writing between 2 and 10 bytes into a region of size 4 [-Wformat-overflow=]
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