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NBT Loading crash and turn into a loop crash untill would data of weather is deleted or rollback #285

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VirtualGaming1 opened this issue Sep 14, 2018 · 3 comments

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@VirtualGaming1
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java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:240)
at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:158)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:284)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
at java.io.DataInputStream.readFully(DataInputStream.java:195)
at java.io.DataInputStream.readUTF(DataInputStream.java:609)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at net.minecraft.nbt.NBTTagCompound.func_152448_b(NBTTagCompound.java:486)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:56)
at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:496)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:58)
at net.minecraft.nbt.CompressedStreamTools.func_152455_a(CompressedStreamTools.java:133)
at net.minecraft.nbt.CompressedStreamTools.func_152456_a(CompressedStreamTools.java:88)
at net.minecraft.nbt.CompressedStreamTools.func_74794_a(CompressedStreamTools.java:83)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:89)
at net.minecraftforge.common.chunkio.ChunkIOProvider.run(ChunkIOProvider.java:69)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:92)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118)
at net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:89)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:135)
at net.minecraft.world.World.func_72964_e(World.java:309)
at net.minecraft.world.World.func_175726_f(World.java:304)
at net.minecraft.world.World.func_180495_p(World.java:910)
at weather2.weathersystem.storm.TornadoHelper.tick(TornadoHelper.java:320)
at weather2.weathersystem.storm.StormObject.tick(StormObject.java:570)
at weather2.weathersystem.WeatherManagerBase.tick(WeatherManagerBase.java:138)
at weather2.weathersystem.WeatherManagerServer.tick(WeatherManagerServer.java:52)
at weather2.ServerTickHandler.onTickInGame(ServerTickHandler.java:92)
at weather2.EventHandlerFML.tickServer(EventHandlerFML.java:36)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_577_EventHandlerFML_tickServer_ServerTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:278)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Thread.java:748)

@VirtualGaming1 VirtualGaming1 changed the title just had a random crash dont know if this mod or your zombie mod just had a random crash dont know if this mod or your zombie mod [server side] Sep 14, 2018
@VirtualGaming1
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using Forge 1.12.2-14.23.4.2705 Minecraft Forge Rec

@VirtualGaming1
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VirtualGaming1 commented Sep 14, 2018

its this mod and on loading of NBT

Just renamed weather2 to weather2.old and it fixed the loop crash

@VirtualGaming1 VirtualGaming1 changed the title just had a random crash dont know if this mod or your zombie mod [server side] NBT Loading crash and turn into a loop crash untill would data of weather is deleted or rollback Sep 14, 2018
@Corosauce
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There's an area in your world that is corrupt, my storm object is the first thing to touch the area, will likely crash your game even without my mod if you wander to wherever the corrupt area is.

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