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- Self unload adjustments for #2960 - Enhancement for #2963 - Vegetable harvester offset adjustments - PathfinderContext refactoring - Balefinder improvements #2816 - Implemented bale manager with lock and unlock features for bales. - Changed bale finder pathfinding to new controller. - Slows down while the bale grabber is moving. - Final adjustments for #2783 - Applied the same logic to silo loaders (Ropa Maus, ...) - Implemented pathfinder controller for silo loaders (Ropa Maus, ...) and bunker silo driver. - The Pipecontroller moveable pipe was not working with pipes on the right side. - Added config to disable parts of the pipe. - An example is the Dewulf P3K Profi implement. - Added vehicle configs, if the pipe moving tools can't be found automatically. For example the Dewulf ZKIVSE needs these config values. - Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save. - Added error msg if the name to save a course is invalid, for example an empty name. - Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548 - Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket. - Fix: combine unloader stuck behind combine. #2874 - Fix: combine unloader moving out of combine's way. - Fix: towed harvester don't use combine headland turns (they won't be able to make it). - Fix: Avoids constant field scans on leaving a vehicle. #2989 - Fix: Callstack when no path on headland found. #2959 - Fix: For detecting the rear silo wall correctly. #2772 - Fix: Proximity controller ignores loaded pallets. - Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939 - Fix: Combine unloader ignores avoid fruit setting. #2993
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