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[BUG_SP] DLC Volvo wheel loader not path finding in silo load mode #2939

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FrozenStorm1029 opened this issue Nov 9, 2023 · 10 comments
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@FrozenStorm1029
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READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki

Steps to reproduce
Steps to reproduce the behavior.

Have Volvo LM 845 with volvo universial bucket lm841 do silo load mode

Actual behavior
A clear and concise description of what happen.

The problem is it keeps stopping "No Path" and there is a clear path for it i have turned off avoid driving in fruit

Expected behavior
A clear and concise description of what you expected to happen.

pathfind to the trailer

Screenshots
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Screenshot (32)

Courseplay version
Version used: 7.3.1.3

Log
Please attach a log with all debug channels active.

log.txt

For help with the debug channels,
please check out the readme at the github front page.

Map
Map played on. Alma Missouri

Vehicles/ implements involved
Which vehicle or implement?
Mod yes/no ?

DLC: Volvo LM845 With the Volvo Universal Bucket LM841

Relevant script mods
Mods like Autodrive or VCA and so on.

i have autodrive installed but was not using it for the unloader

@FrozenStorm1029 FrozenStorm1029 added the bug Something isn't working label Nov 9, 2023
@Tensuko
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Tensuko commented Nov 9, 2023

https://github.com/Courseplay/Courseplay_FS22/releases

https://github.com/Courseplay/Courseplay_FS22/wiki

Always update to the latest build and check if the problem really still exists before reporting issues.

@Tensuko Tensuko added the waiting for user User answer needed label Nov 9, 2023
@FrozenStorm1029
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i did it still doesnt work

@Tensuko
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Tensuko commented Nov 9, 2023

ok I will have a look

@Tensuko Tensuko removed the waiting for user User answer needed label Nov 9, 2023
@schwiti6190
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@pvaiko Could you explain to me the why the PPC might shut off the driver with the following message: vehicle off track, shutting off Courseplay now?

@pvaiko
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pvaiko commented Nov 11, 2023

@pvaiko Could you explain to me the why the PPC might shut off the driver with the following message: vehicle off track, shutting off Courseplay now?

It wandered off course more than 50 meters. In other words, the current waypoint is more than 50 meters, so would probably shut off if you start the course while far away from the closest waypoint.

@FrozenStorm1029
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Btw i tried on a few diffrent maps and and materials and its still not path finding... i thought it might have been the map because alma missouri being a new map it might have some issues with that type of stuff then i tried some other materials like (iron, wood chips , silage, hay, TMR,) and still nothing worked i hope that helps even a little bit

@KCHARRO
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KCHARRO commented Nov 20, 2023

Just yesterday the same thing happened to me, on the Zielonka map, when picking up Carrots from the ground, the same thing happens as described here.
One question: Does this only happen with this loader?

@Tensuko
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Tensuko commented Nov 20, 2023

Seems like that. Haven't tested it yet, will see when I have time to check why this one have that problem.

schwiti6190 added a commit that referenced this issue Nov 24, 2023
The driver will skip the pathfinding, if the vehicle is in front of the silo and also in a quater cirlce in front of the silo.
Should fix #2939
schwiti6190 added a commit that referenced this issue Nov 25, 2023
The driver will skip the pathfinding, if the vehicle is in front of the silo and also in a quater cirlce in front of the silo.
Should fix #2939
schwiti6190 added a commit that referenced this issue Nov 25, 2023
The driver will skip the pathfinding, if the vehicle is in front of the silo and also in a quater cirlce in front of the silo.
Should fix #2939
@schwiti6190 schwiti6190 added this to the 7.4.0.1 milestone Nov 28, 2023
Tensuko added a commit that referenced this issue Dec 10, 2023
- Self unload adjustments for #2960
- Enhancement for #2963
- Vegetable harvester offset adjustments
- PathfinderContext refactoring
- Balefinder improvements #2816
  - Implemented bale manager with lock and unlock features for bales.
  - Changed bale finder pathfinding to new controller.
  - Slows down while the bale grabber is moving.
- Final adjustments for #2783
- Applied the same logic to silo loaders (Ropa Maus, ...)
- Implemented pathfinder controller for silo loaders (Ropa Maus, ...) and bunker silo driver.
- The Pipecontroller moveable pipe was not working with pipes on the right side.
- Added config to disable parts of the pipe.
  - An example is the Dewulf P3K Profi implement.
  - Added vehicle configs, if the pipe moving tools can't be found automatically. For example the Dewulf ZKIVSE needs these config values.
- Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save.
- Added error msg if the name to save a course is invalid, for example an empty name.
- Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548
- Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket.
- Fix: combine unloader stuck behind combine. #2874
- Fix: combine unloader moving out of combine's way.
- Fix: towed harvester don't use combine headland turns (they won't be able to make it).
- Fix: Avoids constant field scans on leaving a vehicle. #2989
- Fix: Callstack when no path on headland found. #2959
- Fix: For detecting the rear silo wall correctly. #2772
- Fix: Proximity controller ignores loaded pallets.
- Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939
- Fix: Combine unloader ignores avoid fruit setting. #2993
@FrozenStorm1029
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FrozenStorm1029 commented Dec 13, 2023 via email

@Tensuko
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Tensuko commented Dec 15, 2023

Will check that later.

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