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[Enhancement] Baler should use turn speed, even it is almost full. #1575

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Tritura2 opened this issue May 19, 2022 · 2 comments
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[Enhancement] Baler should use turn speed, even it is almost full. #1575

Tritura2 opened this issue May 19, 2022 · 2 comments
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enhancement New feature or request low priority more a nice to have then rly needed
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@Tritura2
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READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki

Steps to reproduce
Use a round baler. It has to bee nearly full (99%), so its slows down to 4kph and you have to be at the end of the row.

Actual behavior
As intended the vehicle slows down to 4kph, but when there is no enouth material left to finish the bale befor turning, it will use this 4kph for the whole turn manover.

Expected behavior
Use the normal speed for turn manovers.

Screenshots
fsScreen_2022_05_14_11_12_45
fsScreen_2022_05_19_10_59_32

Courseplay version
Version used: 7.0.1.15

Log
log.txt

Map
Dosn't matter.

Vehicles/ implements involved
Used the Pöttinger Impress 185VC Pro but should work with every round baller.

Relevant script mods
AD 2.0.0.5

@Tritura2 Tritura2 added the bug Something isn't working label May 19, 2022
@Tritura2
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I forgot to tell you, that the situation recorded in the log is a fake situation as this event happens really rare.
I filled the round baler up to 99% by myself and then started it on an empty row.

@Tensuko Tensuko added the low priority more a nice to have then rly needed label May 19, 2022
@Tensuko Tensuko changed the title [BUG_SP] wrong turning speed [BUG_SP] Almost full baler doesn't use turn speed May 19, 2022
@Tensuko Tensuko changed the title [BUG_SP] Almost full baler doesn't use turn speed [Enhancement] Baler should use turn speed, even it is almost full. May 19, 2022
@Tensuko Tensuko added enhancement New feature or request and removed bug Something isn't working labels May 19, 2022
schwiti6190 added a commit that referenced this issue May 22, 2022
@Tensuko Tensuko added this to the 7.0.1.16 milestone May 23, 2022
Tensuko added a commit that referenced this issue May 25, 2022
- fix for #1554 , where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more then 50 meters away from its target waypoint (including info message).
- fix for #1544 , the offset of the plow now gets always calculated, so there is no 'jump' to an old offset.
- fix for #1575 , Baler should drive with turn speed now, when almost full.
- fix for #1467 , Anderson BioBaler unloads the bales, offset have to be set manually, as it can be adjusted.
- Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527
- maybe fixes #1550 , in some rare situations, the headland got calculated twice with 0 offset.
- proximity sensor refactored to prevent being slow down by far enough objects and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320
- small debug fix
- fixes for Patch 1.5 #1593
@Tensuko
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Tensuko commented May 25, 2022

fixed

@Tensuko Tensuko closed this as completed May 25, 2022
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enhancement New feature or request low priority more a nice to have then rly needed
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