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[Enhancement] Kollisionserkennung für Traktoren #1555

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LAWI-Game opened this issue May 12, 2022 · 2 comments
Closed

[Enhancement] Kollisionserkennung für Traktoren #1555

LAWI-Game opened this issue May 12, 2022 · 2 comments
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enhancement New feature or request
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@LAWI-Game
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READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki

Steps to reproduce
Neues Spiel starten. Ein Traktor als Hindernis. Ein Traktor mit Helfer oder CP arbeiten lassen.
Start new game. A tractor as an obstacle. Let a tractor work with helper or CP.

Actual behavior
Helfer soll vor Hindernis stehen bleiben. Sowohl Giants Helfer als auch CP Helfer rammen Hindernis
Helper should stop in front of obstacle. Both Giants Helpers and CP Helpers ram obstacles

Expected behavior
Vor Hindernis stehen bleiben
stop in front of an obstacle

Screenshots
Spiel ohne Mods: Helfer steht vor Hindernis:
Game without mods: helper faces obstacle:
fsScreen_2022_05_12_14_56_52

Giant Helfer mit CP im Mod Ordner
Giant helper with CP in the mod folder
fsScreen_2022_05_12_15_03_52

CP Helfer rammt Hindernis
CP helper rams obstacle
fsScreen_2022_05_12_15_17_48

Courseplay version
Version used: 7.0.1.15

Log

log.txt

Map
Standard /default

Vehicles/ implements involved
Giants
Mod yes/no ? nur CP

Relevant script mods
keine /none

@LAWI-Game LAWI-Game added the bug Something isn't working label May 12, 2022
@billw2012
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Oh good, I was considering adding a bug about this as well, but I thought its expected? Would be nice to have the collision detection and resolution that AD has, where it will stop if something is infront, and reverse when it can't move forward. Often AD is working around CPs lack of collision detection, but it doesn't work when running multi-tool, or multiple courses at the same time. I try to have harvest, straw baling, cultivating etc. start as soon as possible, usually they are running at the same time, but the lack of collision detection or resolution means I am having to very often untangle them. I try to use course setup that will avoid it, e.g. start on the field center, and each pass has larger headlands, but there are still many collisions during turns, or when they catch up with each other...

@Tensuko
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Tensuko commented May 13, 2022

@pvaiko
As I said we would need the sensor for tractors as well, but maybe react to vehicles only.

@Tensuko Tensuko added enhancement New feature or request and removed bug Something isn't working labels May 13, 2022
@Tensuko Tensuko changed the title [BUG_SP] Keine Kollisionserkennung [Enhancement] Keine Kollisionserkennung May 13, 2022
@Tensuko Tensuko changed the title [Enhancement] Keine Kollisionserkennung [Enhancement] Kollisionserkennung für Traktoren May 13, 2022
@Tensuko Tensuko added this to the 7.0.1.16 milestone May 21, 2022
Tensuko added a commit that referenced this issue May 25, 2022
- fix for #1554 , where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more then 50 meters away from its target waypoint (including info message).
- fix for #1544 , the offset of the plow now gets always calculated, so there is no 'jump' to an old offset.
- fix for #1575 , Baler should drive with turn speed now, when almost full.
- fix for #1467 , Anderson BioBaler unloads the bales, offset have to be set manually, as it can be adjusted.
- Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527
- maybe fixes #1550 , in some rare situations, the headland got calculated twice with 0 offset.
- proximity sensor refactored to prevent being slow down by far enough objects and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320
- small debug fix
- fixes for Patch 1.5 #1593
@Tensuko Tensuko closed this as completed May 25, 2022
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