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Courseplay thinks vines are an object and blocks it #1601
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Oops. |
confirmed. i have the issue myself this needs a hotfix . happens also on the field with plow. No matter what i do, not one single trailed tool on the field ist working anymore. The tool behind blocks the courseplay turn. |
logfile ? |
I confirm the problem, with the vineyard, I have not tried with other tools, such as plows or other, I will do it as soon as possible. I also tried to recreate the path, but the result is the same, it sees the vineyard as an obstacle, and it stops, I am attaching my log, to check. |
Sorry we where not able to see a log file, since we don't get a log file anymore on dedi server since latest Farming Simulator patch 1.5. So its plain guessing and testing. we moved back on the server to previous version. We have tested plows as well as giants plows, and cultivators. the interesting thing is that the blocking happens exactly in the second when the tractor tries to turn. i have the gut feeling that the tractor is seeing the cultivators and plows as a obsticle at the attacher.. since the blocking is not happening on driving forward. There is also no object around in the range of 50 meters except some trees. but no cars or any other vehicle. We usually use 5 to 8 headland cycles as well as jumping one or 2 field lines... |
But as you see the tool I show you there is driving reverse and the sensor is moved to the back of the tool just as we want it to happen. |
the tractor should not move backwards in my case since we have 8 headlands and jumping over the next field line |
ah one important thing to notice - the error occurs with and without AI headland turning. |
Then why it should see the plow as an object ?
AI turn have no effect on towed implements. |
We always use turn on the field. Since we cannot turn outside of the field, we have realistic maps with curved fields and alot of trees around the fields.. |
So then how are your sure the driver wants to drive forward now? If it is the problem of the front looking tool, it should be blocked the whole time. |
good question. i see no reason to drive backwards since courseplay dosent required to do it one time before since it dont has to drive backwards. it only needs to turn to the second or third next field lane. |
So it got nothing to do with the towed implements, like you assumed. |
we have tested to remove the weight as well as the frontloader arm. which dosent resovled the situation at all. |
Then only a logfile can help here. |
Should later come up with a smarter solution. #1601
as i say again: The tractor moved perfectly in the lane, then stopps as usual. then it starting to turn in the next lane and got blocked 1 second after turning the wheels. it happens with the John Deere R6 as well as the John Deere R8 as well as the Class Xerion sattle track. we dont have used other vehicles so far. |
If you can't create an logfile on the sever, download the save and start it in SP with debug active for that vehicle and post the logfile. (Screenshots help too) |
ok good point i will test this |
I have loaded our current savegame to the non dedi multiplayer game and tested again with all of our mods and it has happend again. I have cleaned my computer specs as well as the computer main path and directory. |
And where is the active debug in the logfile ? |
what active debug? The log is allready spammed full with courseplay stuff? btw is there any possible way to completly deactivate all those courseplay entries in the log? it represents always 70% of the log when you have 5 to 10 courseplay workers. |
ok i will try again. with activated vehicle debug
|
so here it is |
looks truly like the proximity sensor which is inf when i try to understand it with my java basics. |
Wont happen |
can you please test a reasonable lane jump of 1 or two?(überspringen von einzelnen Reihen) you seem to always test a non lane jump which is not used by many farmers especially not on complex fields. what is my log telling you? |
then it must be the trees around the field.. the tractor should not be allowed to drive over the field border when it is not allowed... alternativly it can also be that the fields not flat like in your examples... collision with the surface? what is blocking it..? is there any way on how i can deactivate the new proximity detecting algorythm in the lua code? |
do you test only in single player?i am wondering if the issue is not happening in singleplayer.. i need to test this more on the dedi server. So far i had no issues in single player with the new version.. might be a dedi server issue.who knows. |
One question in the expert mode settings there are these two degree angle values? could it have been this? We have changed the values since Courseplay had finding correct path errors in the past version? what are the defaults? |
@TeeSee64 @alexanderweide Closing. |
Thanks! |
- fix for #1601 turns off the sensor for vine work, should find a better way later. - Bale collector can now select the type of Bale, if he should collect wrapper/unwrapped/all bales. - fix for #1617 - sprayer work width now changes when load lime or fertilizer - Support for collecting bales with Pallet Autoload Specialization by Achimobil
Steps to reproduce
harvest olives with courseplay course
Actual behavior
harvest impossible, error message: blocked by an object
Expected behavior
harvest olives
Screenshots
Courseplay version
Version used: latest: 7.0.1.16
Vehicles/ implements involved
Which vehicle or implement? braud 9090x
Mod yes/no ? no
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