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JACK: better pause/resume behavior
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andrewrk committed Sep 2, 2015
1 parent 7b2a10f commit 760aee2
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Showing 2 changed files with 22 additions and 13 deletions.
34 changes: 21 additions & 13 deletions src/jack.cpp
Expand Up @@ -426,6 +426,8 @@ static int outstream_open_jack(struct SoundIoPrivate *si, struct SoundIoOutStrea
SoundIoDevicePrivate *dev = (SoundIoDevicePrivate *)device;
SoundIoDeviceJack *dj = &dev->backend_data.jack;

osj->is_paused = true;

if (sij->is_shutdown)
return SoundIoErrorBackendDisconnected;

Expand Down Expand Up @@ -516,21 +518,27 @@ static int outstream_pause_jack(struct SoundIoPrivate *si, struct SoundIoOutStre

int err;
if (pause) {
if ((err = jack_deactivate(osj->client)))
return SoundIoErrorStreaming;
if (!osj->is_paused) {
if ((err = jack_deactivate(osj->client)))
return SoundIoErrorStreaming;
osj->is_paused = true;
}
} else {
if ((err = jack_activate(osj->client)))
return SoundIoErrorStreaming;

for (int ch = 0; ch < outstream->layout.channel_count; ch += 1) {
SoundIoOutStreamJackPort *osjp = &osj->ports[ch];
const char *dest_port_name = osjp->dest_port_name;
// allow unconnected ports
if (!dest_port_name)
continue;
const char *source_port_name = jack_port_name(osjp->source_port);
if ((err = jack_connect(osj->client, source_port_name, dest_port_name)))
if (osj->is_paused) {
if ((err = jack_activate(osj->client)))
return SoundIoErrorStreaming;

for (int ch = 0; ch < outstream->layout.channel_count; ch += 1) {
SoundIoOutStreamJackPort *osjp = &osj->ports[ch];
const char *dest_port_name = osjp->dest_port_name;
// allow unconnected ports
if (!dest_port_name)
continue;
const char *source_port_name = jack_port_name(osjp->source_port);
if ((err = jack_connect(osj->client, source_port_name, dest_port_name)))
return SoundIoErrorStreaming;
}
osj->is_paused = false;
}
}

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1 change: 1 addition & 0 deletions src/jack.hpp
Expand Up @@ -48,6 +48,7 @@ struct SoundIoOutStreamJack {
jack_client_t *client;
int period_size;
int frames_left;
bool is_paused;
SoundIoOutStreamJackPort ports[SOUNDIO_MAX_CHANNELS];
SoundIoChannelArea areas[SOUNDIO_MAX_CHANNELS];
};
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