- Contrib: Refactored
dice.roll
contrib function to usesafe_eval
. Can now optionally be used asdice.roll("2d10 + 4 > 10")
. Old way works too.
June 17, 2023
- Fix: A look-bug in the
ExtendedRoom
contrib (InspectorCaracal)
June 10, 2023
- Possible backwards incompatibility: Updated contrib
ExtendedRoom
now supports arbitrary room-states, state-based descriptions, embedded funcparser tags, details and random messages. While this feature is made to be as backwards-compatible as possible, so many people depend on this contrib class that we are updating the major Evennia version to indicate the big changes. - New Contrib:
Container
typeclass with new commands for storing and retrieving things inside them (InspectorCaracal) - Feature: Add
TagCategoryProperty
for setting categories with multiple tags as properties directly on objects. ComplementsTagProperty
. - Feature: Attribute-support for saving/loading
deques
withmaxlen=
set. - Feature: Refactor to provide
evennia.SESSION_HANDLER
for easier overloading and less risks of circular import problems (Volund) - Fix: Allow webclient's goldenlayout UI (default) to understand
msg
cls
kwarg for customizing the CSS class for every resultingdiv
(friarzen) - Fix: The
AttributeHandler.all()
now actually acceptscategory=
as keyword arg, like our docs already claimed it should (Volund) - Fix:
TickerHandler
store key updating was refactored, fixing an issue with updating intervals (InspectorCaracal) - Docs: Removed warning about Python3.11 on Windows; upstream Twistd now supports 3.11 on Windows.
- Docs: New Beginner-Tutorial lessons for NPCs, Base-Combat Twitch-Combat and Turnbased-combat (note that the Beginner tutorial is still WIP).
- Stabilize how to make the major update in the docs.
- Fix: A lot of other minor bug fixes.
Apr 29, 2023
- Feature: Better ANSI color fallbacks (InspectorCaracal).
- Feature: Add support for saving
deque
withmaxlen
to Attributes (beforemaxlen
was ignored). - Fix: The username validator did not display errors correctly in web registration form.
- Fix: Components contrib had issues with inherited typeclasses (ChrisLR)
- Fix: f-string fix in clothing contrib (aMiss-aWry)
- Fix: Have
EvenniaTestCase
properly flush idmapper cache (bradleymarques) - Tools: More unit tests for scripts (Storsorken)
- Docs: Made separate doc pages for Exits, Characters and Rooms. Expanded on how to change the description of an in-game object with templating.
- Docs: A multitude of doc issues and typos fixed.
Feb 26, 2023
- Bug fix: Make sure command parser gives precedence to longer cmd-aliases. So
if sending
smile at
and the cmdsmile
has aliassmile at
, the match is ordered so the result is never interpreted assmile
with an argumentat
. - Bug fix: || (escaped color tags) were parsed too early in help entries, leading to colors when wanting a | separator
- Bug fix: Make sure spawned objects get
typeclass_path
pointing to the true location rather than alias (in line withcreate_object
). - Bug fix: Building Menu contrib menu no using Replace over Union mergetype to avoid clashing with in-game commands while building
- Feature: RPSystem contrib
sdesc
command can now view/delete your sdesc. - Bug fix: Change so
script obj = [scriptname|id]
is required to manipulate scripts on objects;script scriptname|id
only works on global scripts. - Doc: Add warning about
Django-wiki
(in wiki tutorial) only supporting Django <4.0. - Doc: Expanded
XYZGrid
docstring to clarifyMapLink
class will not itself spawn anything, children must define their prototypes explicitly. - Doc: Explained why
AttributeProperty.at_get/set
will not be called if accessing the Attribute from theAttributeHandler
(bypassing the property) - Bug fix: Evtable options showed spurious empty lines if set without desc
- Usage fix: The
teleport:
andteleport_here:
locks where checked inCmdTeleport
, but not actually set on any entities. These locks are now set with defaults on all objects,characters,rooms and exits.
Feb 25, 2023
- Bug fix:
TagHandler.get
did not consistently cast to string (aMiss-aWry) - Bug fix: Channels hard to manage if given in different case (aMiss-aWry)
- Feature:
logger.delete_log
function for deleting custom logs from inside the server (aMiss-aWry) - Doc: Nginx setup (InspectorCaracal)
- Feature: Add
fly/dive
commands toXYZGrid
contrib to showcase treating its Z-axis as a full 3D grid. Also fixed minor bug inXYZGrid
contrib when using a Z axis named using an integer rather than a string. - Bug fix:
$an()
inlinefunc didn't understand to use 'an' words starting with a capital vowel - Bug fix: Another case of the 'duplicate Discord bot connections' bug (InspectorCaracal)
- Fix: Make XYZGrid contrib's MapParserErrors more succinct
Jan 15, 2023
- Bug fix: Better handler malformed alias-regex given to nickhandler. A regex-relevant character in a channel alias could cause server to not restart.
- Feature: Add
attr
keyword tocreate_channel
. This allows setting attributes on channels at creation, also fromDEFAULT_CHANNELS
definitions.
Jan 7, 2023
- Stop new registrations with
settings.NEW_ACCOUNT_REGISTRATION_ENABLED
(inspectorcaracal) - Bug fixes.
Dec 21, 2022
- Bug fix release. Fix more issues with discord bot reconnecting. Some doc updates.
Dec 7, 2022
- Bug fix release. Main issue was reconnect bug for discord bot.
2019-2022
Changed to using main
branch to follow github standard. Old master
branch remains
for now but will not be used anymore, so as to not break installs during transition.
Also changing to using semantic versioning with this version.
Increase requirements: Django 4.1+, Twisted 22.10+ Python 3.10, 3.11. PostgreSQL 11+.
- New
drop:holds()
lock default to limit dropping nonsensical things. Access check defaults to True for backwards-compatibility in 0.9, will be False in 1.0 - REST API allows you external access to db objects through HTTP requests (Tehom)
Object.normalize_name
and.validate_name
added to (by default) enforce latinify on character name and avoid potential exploits using clever Unicode chars (trhr)- New
utils.format_grid
for easily displaying long lists of items in a block. - Using
lunr
search indexing for betterhelp
matching and suggestions. Also improve the main help command's default listing output. - Added
content_types
indexing to DefaultObject's ContentsHandler. (volund) - Made most of the networking classes such as Protocols and the SessionHandlers
replaceable via
settings.py
for modding enthusiasts. (volund) - The
initial_setup.py
file can now be substituted insettings.py
to customize initial game database state. (volund) - Added new Traits contrib, converted and expanded from Ainneve project.
- Added new
requirements_extra.txt
file for easily getting all optional dependencies. - Change default multi-match syntax from 1-obj, 2-obj to obj-1, obj-2.
- Make
object.search
support 'stacks=0' keyword - if>0
, the method will return N identical matches instead of triggering a multi-match error. - Add
tags.has()
method for checking if an object has a tag or tags (PR by ChrisLR) - Make IP throttle use Django-based cache system for optional persistence (PR by strikaco)
- Renamed Tutorial classes "Weapon" and "WeaponRack" to "TutorialWeapon" and "TutorialWeaponRack" to prevent collisions with classes in mygame
- New
crafting
contrib, adding a full crafting subsystem (Griatch 2020) - The
rplanguage
contrib now auto-capitalizes sentences and retains ellipsis (...). This change means that proper nouns at the start of sentences will not be treated as nouns. - Make MuxCommand
lhs/rhslist
always be lists, also if empty (used to be the empty string) - Fix typo in UnixCommand contrib, where
help
was given as--hel
. - Latin (la) i18n translation (jamalainm)
- Made the
evennia
dir possible to use without gamedir for purpose of doc generation. - Make Scripts' timer component independent from script object deletion; can now start/stop
timer without deleting Script. The
.persistent
flag now only controls if timer survives reload - Script has to be removed with.delete()
like other typeclassed entities. - Add
utils.repeat
andutils.unrepeat
as shortcuts to TickerHandler add/remove, similar to howutils.delay
is a shortcut for TaskHandler add. - Refactor the classic
red_button
example to useutils.delay/repeat
and modern recommended code style and paradigms instead of relying onScripts
for everything. - Expand
CommandTest
with ability to check multiple message-receivers; inspired by PR by user davewiththenicehat. Also add new doc string. - Add central
FuncParser
as a much more powerful replacement for the oldparse_inlinefunc
function. - Attribute/NAttribute got a homogenous representation, using intefaces, both
AttributeHandler
andNAttributeHandler
has same api now. - Add
evennia/utils/verb_conjugation
for automatic verb conjugation (English only). This is useful for implementing actor-stance emoting for sending a string to different targets. - New version of Italian translation (rpolve)
utils.evmenu.ask_yes_no
is a helper function that makes it easy to ask a yes/no question to the user and respond to their input. This complements the existingget_input
helper.- Allow sending messages with
page/tell
without a=
if target name contains no spaces. - New FileHelpStorage system allows adding help entries via external files.
sethelp
command now warns if shadowing other help-types when creating a new entry.- Help command now uses
view
lock to determine if cmd/entry shows in index andread
lock to determine if it can be read. It used to beview
in the role of the latter. Migration swaps these around. - In modules given by
settings.PROTOTYPE_MODULES
, spawner will now first look for a global listPROTOTYPE_LIST
of dicts before loading all dicts in the module as prototypes. - New Channel-System using the
channel
command and nicks. Removed theChannelHandler
and the concept of a dynamically createdChannelCmdSet
. - Add
Msg.db_receiver_external
field to allowe external, string-id message-receivers. - Renamed
app.css
towebsite.css
for consistency. Removed old prosimii-css files. - Remove
mygame/web/static_overrides
and -template_overrides
, reorganize website/admin/client/api into a more consistent structure for overriding. Expanded webpage documentation considerably. - REST API list-view was shortened (#2401). New CSS/HTML. Add ReDoc for API autodoc page.
- Update and fix dummyrunner with cleaner code and setup.
- Made
iter_to_str
format prettier strings, using Oxford comma. - Added an MXP anchor tag to also support clickable web links.
- New
tasks
command for managing tasks started withutils.delay
(PR by davewiththenicehat) - Make
help
index output clickable for webclient/clients with MXP (PR by davewiththenicehat) - Custom
evennia
launcher commands (e.g.evennia mycmd foo bar
). Add new commands as callables accepting*args
, assettings.EXTRA_LAUNCHER_COMMANDS = {'mycmd': 'path.to.callable', ...}
. - New
XYZGrid
contrib, adding x,y,z grid coordinates with in-game map and pathfinding. Controlled outside of the game via custom evennia launcher command. Script.delete
has new kwargstop_task=True
, that can be used to avoid infinite recursion when wanting to set up Script to delete-on-stop.- Command executions now done on copies to make sure
yield
don't cause crossovers. AddCommand.retain_instance
flag for reusing the same command instance. - The
typeclass
command will now correctly search the correct database-table for the target obj (avoids mistakenly assigning an AccountDB-typeclass to a Character etc). - Merged
script
andscripts
commands into one, for both managing global- and on-object Scripts. MovedCmdScripts
andCmdObjects
tocommands/default/building.py
. - Keep GMCP function case if outputfunc starts with capital letter (so
cmd_name
->Cmd.Name
butCmd_nAmE
->Cmd.nAmE
). This helps e.g Mudlet's legacyClient_GUI
implementation) - Prototypes now allow setting
prototype_parent
directly to a prototype-dict. This makes it easier when dynamically building in-module prototypes. RPSystem contrib
was expanded to support case, so /tall becomes 'tall man' while /Tall becomes 'Tall man'. One can turn this off if wanting the old style.- Change
EvTable
fixed-height rebalance algorithm to fill with empty lines at end of column instead of inserting rows based on cell-size (could be mistaken for a bug). - Split
return_appearance
hook with helper methods and have it use a template string in order to make it easier to override. - Add validation question to default account creation.
- Add
LOCALECHO
client option to add server-side echo for clients that does not support this (useful for getting a complete log). - Make
@lazy_property
decorator create read/delete-protected properties. This is because it's used for handlers, and e.g. self.locks=[] is a common beginner mistake. - Add
$pron()
inlinefunc for pronoun parsing in actor-stance strings usingmsg_contents
. - Update defauklt website to show Telnet/SSL/SSH connect info. Added new
SERVER_HOSTNAME
setting for use in the server:port stanza. - Changed all
at_before/after_*
hooks toat_pre/post_*
for consistency across Evennia (the old names still work but are deprecated) - Change
settings.COMMAND_DEFAULT_ARG_REGEX
default fromNone
to a regex meaning that a space or/
must separate the cmdname and args. This better fits common expectations. - Add confirmation question to
ban
/unban
commands. - Check new
teleport
andteleport_here
lock-types inteleport
command to optionally allow to limit teleportation of an object or to a specific destination. - Add
settings.MXP_ENABLED=True
andsettings.MXP_OUTGOING_ONLY=True
as sane defaults, to avoid known security issues with players entering MXP links. - Add browser name to webclient
CLIENT_NAME
insession.protocol_flags
, e.g."Evennia webclient (websocket:firefox)"
or"evennia webclient (ajax:chrome)"
. TagHandler.add/has(tag=...)
kwarg changed toadd/has(key=...)
for consistency with other handlers.- Make
DefaultScript.delete
,DefaultChannel.delete
andDefaultAccount.delete
return bool True/False if deletion was successful (likeDefaultObject.delete
before them) contrib.custom_gametime
days/weeks/months now always starts from 1 (to match the standard calendar form ... there is no month 0 every year after all).AttributeProperty
/NAttributeProperty
to allow managing Attributes/NAttributes on typeclasses in the same way as Django fields.- Give build/system commands a
@name
to fall back to if the non-@ name is used by another command (likeopen
and@open
. If no duplicate, @ is optional. - Move legacy channel-management commands (
ccreate
,addcom
etc) to a contrib since their work is now fully handled by the singlechannel
command. - Expand
examine
command's code to much more extensible and modular. Show attribute categories and value types (when not strings). AttributeHandler.remove(key, return_exception=False, category=None, ...)
changed to.remove(key, category=None, return_exception=False, ...)
for consistency.- New
command cooldown
contrib for making it easier to manage commands using dynamic cooldowns between uses (owllex) - Restructured
contrib/
folder, placing all contribs as separate packages under subfolders. All imports will need to be updated. - Made
MonitorHandler.add/remove
supportcategory
for monitoring Attributes with a category (before only key was used, ignoring category entirely). - Move
create_*
functions into db managers, leavingutils.create
only being wrapper functions (consistent withutils.search
). No change of api otherwise. - Add support for
$dbref()
and$search
when assigning an Attribute value with theset
command. This allows assigning real objects from in-game. - Add ability to examine
/script
and/channel
entities withexamine
command. - Homogenize manager search methods to return querysets and not lists.
- Restructure unit tests to always honor default settings; make new parents in on location for easy use in game dir.
- The
Lunr
search engine used by help excludes common words; the settings-listLUNR_STOP_WORD_FILTER_EXCEPTIONS
can be extended to make sure common names are included. - Add
.deserialize()
method to_Saver*
structures to help completely decouple structures from database without needing separate import. - Add
run_in_main_thread
as a helper for those wanting to code server code from a web view. - Update
evennia.utils.logger
to use Twisted's new logging API. No change in Evennia API except more standard aliases logger.error/info/exception/debug etc can now be used. - Have
type/force
default toupdate
-mode rather thanreset
mode and add more verbose warning when using reset mode. - Attribute storage support defaultdics (Hendher)
- Add ObjectParent mixin to default game folder template as an easy, ready-made
way to override features on all ObjectDB-inheriting objects easily.
source location, mimicking behavior of
at_pre_move
hook - returning False will abort move. - Add
TagProperty
,AliasProperty
andPermissionProperty
to assign these data in a similar way to django fields. - New
at_pre_object_receive(obj, source_location)
method on Objects. Called on destination, mimicking behavior ofat_pre_move
hook - returning False will abort move. - New
at_pre_object_leave(obj, destination)
method on Objects. Called on - The db pickle-serializer now checks for methods
__serialize_dbobjs__
and__deserialize_dbobjs__
to allow custom packing/unpacking of nested dbobjs, to allow storing in Attribute. - Optimizations to rpsystem contrib performance. Breaking change:
.get_sdesc()
will now returnNone
instead of.db.desc
if no sdesc is set; fallback in hook (inspectorCaracal) - Reworked text2html parser to avoid problems with stateful color tags (inspectorCaracal)
- Simplified
EvMenu.options_formatter
hook to useEvColumn
and f-strings (inspectorcaracal) - Allow
# CODE
,# HEADER
etc as well as#CODE
/#HEADER
in batchcode files - this works better with black linting. - Added
move_type
str kwarg tomove_to()
calls, optionally identifying the type of move being done ('teleport', 'disembark', 'give' etc). (volund) - Made RPSystem contrib msg calls pass
pose
orsay
as msg-type
for use in e.g. webclient pane filtering where desired. (volund) - Added
Account.uses_screenreader(session=None)
as a quick shortcut for finding if a user uses a screenreader (and adjust display accordingly). - Fixed bug in
cmdset.remove()
where a command could not be deleted bykey
, even though doc suggested one could (ChrisLR) - New contrib
name_generator
for building random real-world based or fantasy-names based on phonetic rules. - Enable proper serialization of dict subclasses in Attributes (aogier)
object.search
fuzzy-matching now usesicontains
instead ofistartswith
to better match how search works elsewhere (volund)- The
.at_traverse
hook now receives aexit_obj
kwarg, linking back to the exit triggering the hook (volund) - Contrib
buffs
for managing temporary and permanent RPG status buffs effects (tegiminis) - New
at_server_init()
hook called before all other startup hooks for all startup modes. Used for more generic overriding (volund) - New
search
lock type used to completely hide an object from being found by theDefaultObject.search
(caller.search
) method. (CloudKeeper) - Change setting
MULTISESSION_MODE
to now only control sessions, not how many characters can be puppeted simultaneously. New settings now control that. - Add new setting
AUTO_CREATE_CHARACTER_WITH_ACCOUNT
, a boolean deciding if the new account should also get a matching character (legacy MUD style). - Add new setting
AUTO_PUPPET_ON_LOGIN
, boolean deciding if one should automatically puppet the last/available character on connection (legacy MUD style) - Add new setting
MAX_NR_SIMULTANEUS_PUPPETS
- how many puppets the account can run at the same time. Used to limit multi-playing. - Make setting
MAX_NR_CHARACTERS
interact better with the new settings above. - Allow
$search
funcparser func to search tags and to accept kwargs for more powerful searches passed into the regular search functions. spawner.spawn
and linked methods now has a kwargprotfunc_raise_errors
(default True) to disable strict errors on malformed/not-found protfuncs- Improve search performance when having many DB-based prototypes via caching.
- Remove the
return_parents
kwarg ofevennia.prototypes.spawner.spawn
since it was inefficient and unused. - Made all id fields BigAutoField for all databases. (owllex)
EvForm
refactored. Newliterals
mapping, for literal mappings into the main template (e.g. for single-character replacements).EvForm
cells
kwarg now acceptsEvCells
with custom formatting options (mainly for custom align/valign).EvCells
now makes use ofutils.justify
.utils.justify
now supportsalign="a"
(absolute alignments. This keeps the given left indent but crops/fills to the width. Used in EvCells.EvTable
now supports passingEvColumn
s as a list directly, (EvTable(table=[colA,colB])
)- Add
tags=
search criterion toDefaultObject.search
. - Add
AT_EXIT_TRAVERSE
signal, firing when an exit is traversed. - Add integration between Evennia and Discord channels (PR by Inspector Cararacal)
- Support for using a Godot-powered client with Evennia (PR by ChrisLR)
- Added German translation (patch by Zhuraj)
2019-2020 Released 2020-11-14. Transitional release, including new doc system.
Backported from develop: Python 3.8, 3.9 support. Django 3.2+ support, Twisted 21+ support.
is_typeclass(obj (Object), exact (bool))
now defaults to exact=Falsepy
command now reroutes stdout to output results in-game client.py
without arguments starts a full interactive Python console.- Webclient default to a single input pane instead of two. Now defaults to no help-popup.
- Webclient fix of prompt display
- Webclient multimedia support for relaying images, video and sounds via
.msg(image=URL)
,.msg(video=URL)
and.msg(audio=URL)
- Add Spanish translation (fermuch)
- Expand
GLOBAL_SCRIPTS
container to always start scripts and to include all global scripts regardless of how they were created. - Change settings to always use lists instead of tuples, to make mutable settings easier to add to. (#1912)
- Make new
CHANNEL_MUDINFO
setting for specifying the mudinfo channel - Make
CHANNEL_CONNECTINFO
take full channel definition - Make
DEFAULT_CHANNELS
list auto-create channels missing at reload - Webclient
ANSI->HTML
parser updated. Webclient line width changed from 1.6em to 1.1em to better make ANSI graphics look the same as for third-party clients AttributeHandler.get(return_list=True)
will return[]
if there are no Attributes instead of[None]
.- Remove
pillow
requirement (install especially if using imagefield) - Add Simplified Korean translation (aceamro)
- Show warning on
start -l
if settings contains values unsafe for production. - Make code auto-formatted with Black.
- Make default
set
command able to edit nested structures (PR by Aaron McMillan) - Allow running Evennia test suite from core repo with
make test
. - Return
store_key
fromTickerHandler.add
and addstore_key
as a kwarg to theTickerHandler.remove
method. This makes it easier to manage tickers. - EvMore auto-justify now defaults to False since this works better with all types
of texts (such as tables). New
justify
bool. Oldjustify_kwargs
remains but is now only used to pass extra kwargs into the justify function. - EvMore
text
argument can now also be a list or a queryset. Querysets will be sliced to only return the required data per page. - Improve performance of
find
andobjects
commands on large data sets (strikaco) - New
CHANNEL_HANDLER_CLASS
setting allows for replacing the ChannelHandler entirely. - Made
py
interactive mode support regular quit() and more verbose. - Made
Account.options.get
acceptdefault=None
kwarg to mimic other uses of get. Set the newraise_exception
boolean if ranting to raise KeyError on a missing key. - Moved behavior of unmodified
Command
andMuxCommand
.func()
to new.get_command_info()
method for easier overloading and access. (Volund) - Removed unused
CYCLE_LOGFILES
setting. AddedSERVER_LOG_DAY_ROTATION
andSERVER_LOG_MAX_SIZE
(and equivalent for PORTAL) to control log rotation. - Addded
inside_rec
lockfunc - if room is locked, the normalinside()
lockfunc will fail e.g. for your inventory objs (since their loc is you), whereas this will pass. - RPSystem contrib's CmdRecog will now list all recogs if no arg is given. Also multiple bugfixes.
- Remove
dummy@example.com
as a default account email when unset, a string is no longer required by Django. - Fixes to
spawn
, make updating an existing prototype/object work better. Add/raw
switch tospawn
command to extract the raw prototype dict for manual editing. list_to_string
is nowiter_to_string
(but old name still works as legacy alias). It will now accept any input, including generators and single values.- EvTable should now correctly handle columns with wider asian-characters in them.
- Update Twisted requirement to >=2.3.0 to close security vulnerability
- Add
$random
inlinefunc, supports minval,maxval arguments that can be ints and floats. - Add
evennia.utils.inlinefuncs.raw(<str>)
as a helper to escape inlinefuncs in a string. - Make CmdGet/Drop/Give give proper error if
obj.move_to
returnsFalse
. - Make
Object/Room/Exit.create
'saccount
argument optional. If not given, will set perms to that of the object itself (along with normal Admin/Dev permission). - Make
INLINEFUNC_STACK_MAXSIZE
default visible insettings_default.py
. - Change how
ic
finds puppets; non-priveleged users will use_playable_characters
list as candidates, Builders+ will use list, local search and only global search if no match found. - Make
cmd.at_post_cmd()
always run aftercmd.func()
, even when the latter uses delays with yield. EvMore
support for db queries and django paginators as well as easier to override for custom pagination (e.g. to create EvTables for every page instead of splittine one table)- Using
EvMore pagination
, dramatically improves performance ofspawn/list
andscripts
listings (100x speed increase for displaying 1000+ prototypes/scripts). EvMenu
now uses the more logically named.ndb._evmenu
instead of.ndb._menutree
to store itself. Both still work for backward compatibility, but_menutree
is deprecated.EvMenu.msg(txt)
added as a central place to send text to the user, makes it easier to override. DefaultEvMenu.msg
sends with OOB type="menu" for use with OOB and webclient pane-redirects.- New EvMenu templating system for quickly building simpler EvMenus without as much code.
- Add
Command.client_height()
method to match existing.client_width
(stricako) - Include more Web-client info in
session.protocol_flags
. - Fixes in multi-match situations - don't allow finding/listing multimatches for 3-box when only two boxes in location.
- Fix for TaskHandler with proper deferred returns/ability to cancel etc (PR by davewiththenicehat)
- Add
PermissionHandler.check
method for straight string perm-checks without needing lockstrings. - Add
evennia.utils.utils.strip_unsafe_input
for removing html/newlines/tags from user input. TheINPUT_CLEANUP_BYPASS_PERMISSIONS
is a list of perms that bypass this safety stripping. - Make default
set
andexamine
commands aware of Attribute categories.
2018-2019 Released Oct 2019
- New requirement: Python 3.7 (py2.7 support removed)
- Django 2.1
- Twisted 19.2.1
- Autobahn websockets (removed old tmwx)
- Docker image updated
- Remove
@
-prefix from all default commands (prefixes still work, optional) - Removed default
@delaccount
command, incorporating as@account/delete
instead. Added confirmation question. - Add new
@force
command to have another object perform a command. - Add the Portal uptime to the
@time
command. - Make the
@link
command first make a local search before a global search. - Have the default Unloggedin-look command look for optional
connection_screen()
callable inmygame/server/conf/connection_screen.py
. This allows for more flexible welcome screens that are calculated on the fly. @py
command now defaults to escaping html tags in its output when viewing in the webclient. Use new/clientraw
switch to get old behavior (issue #1369).- Shorter and more informative, dynamic, listing of on-command vars if not setting func() in child command class.
- New Command helper methods
.client_width()
returns client width of the session running the command..styled_table(*args, **kwargs)
returns a formatted evtable styled by user's options.style_header(*args, **kwargs)
creates styled header entry.style_separator(*args, **kwargs)
" separator.style_footer(*args, **kwargs)
" footer
- Change webclient from old txws version to use more supported/feature-rich Autobahn websocket library
- Made Evennia game index client a part of core - now configured from settings file (old configs need to be moved)
- The
evennia connections
command starts a wizard that helps you connect your game to the game index. - The game index now accepts games with no public telnet/webclient info (for early prototypes).
- Features
- Much slicker behavior and more professional look
- Allows tabbing as well as click and drag of panes in any grid position
- Renaming tabs, assignments of data tags and output types are simple per-pane menus now
- Any number of input panes, with separate histories
- Button UI (disabled in JS by default)
- Features
- Adds a series of web-based forms and generic class-based views
- Accounts
- Register - Enhances registration; allows optional collection of email address
- Form - Adds a generic Django form for creating Accounts from the web
- Characters
- Create - Authenticated users can create new characters from the website (requires associated form)
- Detail - Authenticated and authorized users can view select details about characters
- List - Authenticated and authorized users can browse a list of all characters
- Manage - Authenticated users can edit or delete owned characters from the web
- Form - Adds a generic Django form for creating characters from the web
- Channels
- Detail - Authorized users can view channel logs from the web
- List - Authorized users can browse a list of all channels
- Help Entries
- Detail - Authorized users can view help entries from the web
- List - Authorized users can browse a list of all help entries from the web
- Accounts
- Navbar changes
- Characters - Link to character list
- Channels - Link to channel list
- Help - Link to help entry list
- Puppeting
- Users can puppet their own characters within the context of the website
- Dropdown
- Link to create characters
- Link to manage characters
- Link to quick-select puppets
- Link to password change workflow
- Adds a series of web-based forms and generic class-based views
- Functions
- Updates Bootstrap to v4 stable
- Enables use of Django Messages framework to communicate with users in browser
- Implements webclient/website
_shared_login
functionality as Django middleware - 'account' and 'puppet' are added to all request contexts for authenticated users
- Adds unit tests for all web views
- Cosmetic
- Prettifies Django 'forgot password' workflow (requires SMTP to actually function)
- Prettifies Django 'change password' workflow
- Bugfixes
- Fixes bug on login page where error messages were not being displayed
- Remove strvalue field from admin; it made no sense to have here, being an optimization field for internal use.
evennia.prototypes.save_prototype
now takes the prototype as a normal argument (prototype
) instead of having to give it as**prototype
.evennia.prototypes.search_prototype
has a new kwargrequire_single=False
that raises a KeyError exception if query gave 0 or >1 results.evennia.prototypes.spawner
can now spawn by passing aprototype_key
- Add new methods on all typeclasses, useful specifically for object handling from the website/admin:
web_get_admin_url()
: Returns the path to the object detail page in the Admin backend.web_get_create_url()
: Returns the path to the typeclass' creation page on the website, if implemented.web_get_absolute_url()
: Returns the path to the object's detail page on the website, if implemented.web_get_update_url()
: Returns the path to the object's update page on the website, if implemented.web_get_delete_url()
: Returns the path to the object's delete page on the website, if implemented.
- All typeclasses have new helper class method
create
, which encompasses useful functionality that used to be embedded for example in the respective@create
or@connect
commands. - DefaultAccount now has new class methods implementing many things that used to be in unloggedin
commands (these can now be customized on the class instead):
is_banned()
: Checks if a given username or IP is banned.get_username_validators
: Return list of validators for username validation (seesettings.AUTH_USERNAME_VALIDATORS
)authenticate
: Method to check given username/password.normalize_username
: Normalizes names so (for Unicode environments) users cannot mimic existing usernames by replacing select characters with visually-similar Unicode chars.validate_username
: Mechanism for validating a username based on predefined Django validators.validate_password
: Mechanism for validating a password based on predefined Django validators.set_password
: Apply password to account, using validation checks.
AttributeHandler.remove
andTagHandler.remove
can now be used to delete by-category. If neither key nor category is given, they now work the same as .clear().
- Support for
Grapevine
MUD-chat network ("channels" supported)
- Convert ServerConf model to store its values as a Picklefield (same as Attributes) instead of using a custom solution.
- OOB: Add support for MSDP LIST, REPORT, UNREPORT commands (re-mapped to
msdp_list
,msdp_report
,msdp_unreport
, inlinefuncs) - Added
evennia.ANSIString
to flat API. - Server/Portal log files now cycle to names on the form
server_.log_19_03_08_
instead ofserver.log___19.3.8
, retaining unix file sorting order. - Django signals fire for important events: Puppet/Unpuppet, Object create/rename, Login, Logout, Login fail Disconnect, Account create/rename
GLOBAL_SCRIPTS
- dict defining typeclasses of global scripts to store on the newevennia.GLOBAL_SCRIPTS
container. These will auto-start when Evennia start and will always exist.OPTIONS_ACCOUNTS_DEFAULT
- option dict with option defaults and Option classesOPTION_CLASS_MODULES
- classes representing an on-Account Option, on special formVALIDATOR_FUNC_MODULES
- (general) text validator functions, for verifying an input is on a specific form.
evennia
launcher now fully handles all django-admin commands, like running tests in parallel.evennia.utils.create.account
now also takestags
andattrs
keywords.evennia.utils.interactive
decorator can now allow you to use yield(secs) to pause operation in any function, not just in Command.func. Likewise, response = yield(question) will work if the decorated function has an argument or kwargcaller
.- Added many more unit tests.
- Swap argument order of
evennia.set_trace
toset_trace(term_size=(140, 40), debugger='auto')
since the size is more likely to be changed on the command line. utils.to_str(text, session=None)
now acts as the oldutils.to_unicode
(which was removed). This converts to the str() type (not to a byte-string as in Evennia 0.8), trying different encodings. This function will also force-convert any object passed to it into a string (soforce_string
flag was removed and assumed always set).utils.to_bytes(text, session=None)
replaces the oldutils.to_str()
functionality and converts str to bytes.evennia.MONITOR_HANDLER.all
now takes keyword argumentobj
to only retrieve monitors from that specific Object (rather than all monitors in the entire handler).- Support adding
\f
in command doc strings to force where EvMore puts page breaks. - Validation Functions now added with standard API to homogenize user input validation.
- Option Classes added to make storing user-options easier and smoother.
evennia.VALIDATOR_CONTAINER
andevennia.OPTION_CONTAINER
added to load these.
- Evscaperoom - a full puzzle engine for making multiplayer escape rooms in Evennia. Used to make the entry for the MUD-Coder's Guild's 2019 Game Jam with the theme "One Room", where it ranked #1.
- Evennia game-index client no longer a contrib - moved into server core and configured with new
setting
GAME_INDEX_ENABLED
. - The
extended_room
contrib saw some backwards-incompatible refactoring:- All commands now begin with
CmdExtendedRoom
. So before it wasCmdExtendedLook
, now it'sCmdExtendedRoomLook
etc. - The
detail
command was broken out of thedesc
command and is now a new, stand-alone commandCmdExtendedRoomDetail
. This was done to make things easier to extend and to mimic how the detail command works in the tutorial-world. - The
detail
command now also supports deleting details (like the tutorial-world version). - The new
ExtendedRoomCmdSet
includes all the extended-room commands and is now the recommended way to install the extended-room contrib.
- All commands now begin with
- Reworked
menu_login
contrib to use latest EvMenu standards. Now also supports guest logins. - Mail contrib was refactored to have optional Command classes
CmdMail
for OOC+IC mail (added to the CharacterCmdSet andCmdMailCharacter
for IC-only mailing between chars (added to CharacterCmdSet)
- Simplified chinese, courtesy of user MaxAlex.
2017-2018 Released Nov 2018
- Up requirements to Django 1.11.x, Twisted 18 and pillow 5.2.0
- Add
inflect
dependency for automatic pluralization of object names.
- Removed
evennia_runner
, completely refactorevennia_launcher.py
(the 'evennia' program) with different functionality). - Both Portal/Server are now stand-alone processes (easy to run as daemon)
- Made Portal the AMP Server for starting/restarting the Server (the AMP client)
- Dynamic logging now happens using
evennia -l
rather than by interactive mode. - Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).
- The
evennia istart
option will start/switch the Server in foreground (interactive) mode, where it logs to terminal and can be stopped with Ctrl-C. Usingevennia reload
, or reloading in-game, will return Server to normal daemon operation. - For validating passwords, use safe Django password-validation backend instead of custom Evennia one.
- Alias
evennia restart
to mean the same asevennia reload
.
- New OLC started from
olc
command for loading/saving/manipulating prototypes in a menu. - Moved evennia/utils/spawner.py into the new evennia/prototypes/ along with all new functionality around prototypes.
- A new form of prototype - database-stored prototypes, editable from in-game, was added. The old, module-created prototypes remain as read-only prototypes.
- All prototypes must have a key
prototype_key
identifying the prototype in listings. This is checked to be server-unique. Prototypes created in a module will use the global variable name they are assigned to if noprototype_key
is given. - Prototype field
prototype
was renamed toprototype_parent
to avoid mixing terms. - All prototypes must either have
typeclass
orprototype_parent
defined. If usingprototype_parent
,typeclass
must be defined somewhere in the inheritance chain. This is a change from Evennia 0.7 which allowed 'mixin' prototypes withouttypeclass
/prototype_key
. To make a mixin now, give it a default typeclass, likeevennia.objects.objects.DefaultObject
and just override in the child as needed. - Spawning an object using a prototype will automatically assign a new tag to it, named the same as
the
prototype_key
and with the categoryfrom_prototype
. - The spawn command was extended to accept a full prototype on one line.
- The spawn command got the /save switch to save the defined prototype and its key
- The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.
- Added
EvMenu.helptext_formatter(helptext)
to allow custom formatting of per-node help. - Added
evennia.utils.evmenu.list_node
decorator for turning an EvMenu node into a multi-page listing. - A
goto
option callable returning None (rather than the name of the next node) will now rerun the current node instead of failing. - Better error handling of in-node syntax errors.
- Improve dedent of default text/helptext formatter. Right-strip whitespace.
- Add
debug
option when creating menu - this turns off persistence and makes themenudebug
command available for examining the current menu state.
- Webclient now uses a plugin system to inject new components from the html file.
- Split-windows - divide input field into any number of horizontal/vertical panes and assign different types of server messages to them.
- Lots of cleanup and bug fixes.
- Hot buttons plugin (friarzen) (disabled by default).
- New function
evennia.locks.lockhandler.check_lockstring
. This allows for checking an object against an arbitrary lockstring without needing the lock to be stored on an object first. - New function
evennia.locks.lockhandler.validate_lockstring
allows for stand-alone validation of a lockstring. - New function
evennia.locks.lockhandler.get_all_lockfuncs
gives a dict {"name": lockfunc} for all available lock funcs. This is useful for dynamic listings.
- Added new
columnize
function for easily splitting text into multiple columns. At this point it is not working too well with ansi-colored text however. - Extend the
dedent
function with a newbaseline_index
kwarg. This allows to force all lines to the indentation given by the given line regardless of if other lines were already a 0 indentation. This removes a problem with the originaltextwrap.dedent
which will only dedent to the least indented part of a text. - Added
exit_cmd
to EvMore pager, to allow for calling a command (e.g. 'look') when leaving the pager. get_all_typeclasses
will return dict{"path": typeclass, ...}
for all typeclasses available in the system. This is used by the new@typeclass/list
subcommand (useful for builders etc).evennia.utils.dbserialize.deserialize(obj)
is a new helper function to completely disconnect a mutable recovered from an Attribute from the database. This will convert all nested_Saver*
classes to their plain-Python counterparts.
- Start structuring the
CHANGELOG
to list features in more detail. - Docker image
evennia/evennia:develop
is now auto-built, tracking the develop branch. - Inflection and grouping of multiple objects in default room (an box, three boxes)
evennia.set_trace()
is now a shortcut for launching pdb/pudb on a line in the Evennia event loop.- Removed the enforcing of
MAX_NR_CHARACTERS=1
forMULTISESSION_MODE
0
and1
by default. - Add
evennia.utils.logger.log_sec
for logging security-related messages (marked SS in log).
Auditing
(Johnny): Log and filter server input/output for security purposesBuild Menu
(vincent-lg): New @edit command to edit object properties in a menu.Field Fill
(Tim Ashley Jenkins): Wraps EvMenu for creating submittable forms.Health Bar
(Tim Ashley Jenkins): Easily create colorful bars/meters.Tree select
(Fluttersprite): Wrap EvMenu to create a common type of menu from a string.Turnbattle suite
(Tim Ashley Jenkins)- the oldturnbattle.py
was moved into its ownturnbattle/
package and reworked with many different flavors of combat systems:tb_basic
- The basic turnbattle system, with initiative/turn order attack/defense/damage.tb_equip
- Adds weapon and armor, wielding, accuracy modifiers.tb_items
- Extendstb_equip
with item use with conditions/status effects.tb_magic
- Extendstb_equip
with spellcasting.tb_range
- Adds system for abstract positioning and movement.- The
extended_room
contrib saw some backwards-incompatible refactoring:- All commands now begin with
CmdExtendedRoom
. So before it wasCmdExtendedLook
, now it'sCmdExtendedRoomLook
etc. - The
detail
command was broken out of thedesc
command and is now a new, stand-alone commandCmdExtendedRoomDetail
. This was done to make things easier to extend and to mimic how the detail command works in the tutorial-world. - The
detail
command now also supports deleting details (like the tutorial-world version). - The new
ExtendedRoomCmdSet
includes all the extended-room commands and is now the recommended way to install the extended-room contrib.
- All commands now begin with
- Updates and some cleanup of existing contribs.
- Polish translation by user ogotai
These are changelogs from a time before we used formal version numbers.
Release of Evennia 0.7; upgrade to Django 1.11, change 'Player' to 'Account', rework the website template and a slew of other updates. Info on what changed and how to migrate is found here: https://groups.google.com/forum/#!msg/evennia/0JYYNGY-NfE/cDFaIwmPBAAJ
New devel branch created, to lead up to Evennia 0.7.
Lots of bugfixes and considerable uptick in contributors. Unittest coverage and PEP8 adoption and refactoring.
Evennia 0.6 with completely reworked Out-of-band system, making the message path completely flexible and built around input/outputfuncs. A completely new webclient, split into the evennia.js library and a gui library, making it easier to customize.
Added the new EvMenu and EvMore utilities, updated EvEdit and cleaned up a lot of the batchcommand functionality. Started work on new Devel branch.
Evennia 0.5. Merged devel branch, full library format implemented.
Development currently in devel/ branch. Moved typeclasses to use django's proxy functionality. Changed the Evennia folder layout to a library format with a stand-alone launcher, in preparation for making an 'evennia' pypy package and using versioning. The version we will merge with will likely be 0.5. There is also work with an expanded testing structure and the use of threading for saves. We also now use Travis for automatic build checking.
Updated to Django 1.7+ which means South dependency was dropped and minimum Python version upped to 2.7. MULTISESSION_MODE=3 was added and the web customization system was overhauled using the latest functionality of django. Otherwise, mostly bug-fixes and implementation of various smaller feature requests as we got used to github. Many new users have appeared.
Moved Evennia project from Google Code to github.com/evennia/evennia.
Moved the internal webserver into the Server and added support for out-of-band protocols (MSDP initially). This large development push also meant fixes and cleanups of the way attributes were handled. Tags were added, along with proper handlers for permissions, nicks and aliases.
Made players able to control more than one Character at the same time, through the MULTISESSION_MODE=2 addition. This lead to a lot of internal changes for the server.
Changed Evennia from the Modified Artistic 1.0 license to the more standard and permissive BSD license. Lots of updates and bug fixes as more people start to use it in new ways. Lots of new caching and speed-ups.
Evennia's API has changed and simplified slightly in that the base-modules where removed from game/gamesrc. Instead admins are encouraged to explicitly create new modules under game/gamesrc/ when they want to implement their game - gamesrc/ is empty by default except for the example folders that contain template files to use for this purpose. We also added the ev.py file, implementing a new, flat API. Work is ongoing to add support for mud-specific telnet extensions, notably the MSDP and GMCP out-of-band extensions. On the community side, evennia's dev blog was started and linked on planet Mud-dev aggregator.
After creating several different proof-of-concept game systems (in contrib and privately) as well testing lots of things to make sure the implementation is basically sound, we are declaring Evennia out of Alpha. This can mean as much or as little as you want, admittedly - development is still heavy but the issue list is at an all-time low and the server is slowly stabilizing as people try different things with it. So Beta it is!
Split Evennia into two processes: Portal and Server. After a lot of work trying to get in-memory code-reloading to work, it's clear this is not Python's forte - it's impossible to catch all exceptions, especially in asynchronous code like this. Trying to do so results in hackish, flakey and unstable code. With the Portal-Server split, the Server can simply be rebooted while players connected to the Portal remain connected. The two communicates over twisted's AMP protocol.
The new version of Evennia, originally hitting trunk in Aug2010, is maturing. All commands from the pre-Aug version, including IRC/IMC2 support works again. An ajax web-client was added earlier in the year, including moving Evennia to be its own webserver (no more need for Apache or django-testserver). Contrib-folder added.
Evennia-griatch-branch is ready for merging with trunk. This marks a rather big change in the inner workings of the server, such as the introduction of TypeClasses and Scripts (as compared to the old ScriptParents and Events) but should hopefully bring everything together into one consistent package as code development continues.
Evennia is currently being heavily revised and cleaned from the years of gradual piecemeal development. It is thus in a very 'Alpha' stage at the moment. This means that old code snippets will not be backwards compatabile. Changes touch almost all parts of Evennia's innards, from the way Objects are handled to Events, Commands and Permissions.
Griatch takes over Maintainership of the Evennia project from the original creator Greg Taylor.
Earlier revisions, with previous maintainer, used SVN on Google Code and have no changelogs.
First commit (Evennia's birthday) was November 20, 2006.