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p1.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>RetroPython-p1</title>
<!-- // <script src="http://apps.bdimg.com/libs/jquery/2.0.0/jquery.min.js"></script>
// <script type="text/javascript" src="http://cdn.bootcss.com/socket.io/1.4.8/socket.io.min.js"></script> -->
<!-- // <script src="js/jquery.min.js"></script> -->
<script src="/static/socket.io.min.js"></script>
<script src="/static/jquery.min.js"></script>
<style>
p{
font-size: 50px!important;
}
</style>
<script>
var sendToSever = 'p1_to_pc'
function deepCopy(p, c) {
var c = c || {};
for (var i in p) {
if (typeof p[i] === 'object') {
c[i] = (p[i].constructor === Array) ? [] : {};
deepCopy(p[i], c[i]);
} else {
c[i] = p[i];
}
}
return c;
}
int = parseInt
float = parseFloat
log = console.log
debug = console.debug
info = console.info
table = console.table
len=(x)=>x.length
rn = (x)=> int(x*Math.random())
function range (f,n,max) {
// 1.Python 用法
// 2.执行 f(n['property']) 并返回新的 [] 或 {}
// range(10) =>[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
// range(x=>x*2,5,10) =>[10, 12, 14, 16, 18]
// range(x=>x+x,['a', 'b', 'c'])
// =>["aa", "bb", "cc"]
var flag = (typeof f == "number")
if(flag){
max =(typeof n == "number")?n:max
n = f
f = x=>x
}
var items = n
var obj = (n.constructor === Array)?[]:{}
if(typeof n == "number"){
obj = []
items = []
var i=max?n:0
max=max||n
while(i!=max){items.push(i);i++}
}
for (var i in items) {
obj[i]=f(items[i])
}
return obj
}
sum = (arr)=>{
var summ = 0
for (var i in arr){
summ += arr[i]
}
return summ
}
var prot = 80
var ad ='http://' + document.domain + ':'+prot+'/game'
log(ad)
var socket = io.connect(ad);
socket.on('end', function(p) {
var r = [
"<br><br><h1>Die together!,no winer! </h1><br><h2>平局,同归于尽!</h2>",
"<br><br><h1>player "+p+" win!</h1><br><h2>真遗憾,你输了!</h2>",
"<br><br><h1>player "+p+" win!</h1><br><h2>恭喜恭喜,你赢了!</h2>"]
if(sendToSever!='p2_to_p1'){
r=[r[0],r[2],r[1]]
}
var html = r[p]
$('#show').html('<br><hr><br>刚才比赛的结果:' + html )
})
socket.on('response', function(msg) {
log('response:' + msg.data);
})
socket.on('testLine', function(msg) {
log('testLine:' + msg.data);
})
socket.emit('testLine',{data:'p2 successed to pi!'})
</script>
</head>
<body>
<h2>Player 1 info:</h2>
<p>前后倾角:<span id="x">0</span></p>
<p>左右倾角:<span id="y">0</span></p>
<p>是否加速:<span id="z">0</span></p>
<div id='intro'>
<h2>
说明:<br>将手机横着放,水平于地平面 <br>
朝前后左右方向倾斜 以控制小蛇 <br>
点击屏幕获得加速 <br><br>
<small>RetroPython code by UCE 小磊</small>
</h2>
</div>
<div id='show'>
</div>
<div id="null" style="width:100%;position:fixed;top:0px;left:0px;height:100%;z-index=2" ></div>
</body>
<script>
// var ctx = document.getElementById('canvas').getContext('2d');
var player1 = [0,0,0]
function emit () {
// body...
$('#x').html(window.player1[1])
$('#y').html(window.player1[0])
$('#z').html(window.player1[2]?true:false)
socket.emit(window.sendToSever, window.player1)
socket.emit(window.sendToSever, window.player1)
}
window.addEventListener('touchstart',function(e){
window.player1[2] = 1
window.emit()
})
window.addEventListener('touchend',function(e){
window.player1[2] = 0
window.emit()
})
$(document).keydown(function(event){
if([38,39,40,37,32].indexOf(event.keyCode)!=-1){
event.preventDefault()
if(event.keyCode==38){window.player1[1]= 1}
if(event.keyCode==39){window.player1[0]= 1}
if(event.keyCode==40){window.player1[1]=-1}
if(event.keyCode==37){window.player1[0]=-1}
if(event.keyCode==32){window.player1[2]= 1}
window.emit()
}
});
$(document).keyup(function(event){
if([38,39,40,37,32].indexOf(event.keyCode)!=-1){
event.preventDefault()
if(event.keyCode==38){window.player1[1]= 0}
if(event.keyCode==39){window.player1[0]= 0}
if(event.keyCode==40){window.player1[1]= 0}
if(event.keyCode==37){window.player1[0]= 0}
if(event.keyCode==32){window.player1[2]= 0}
window.emit()
}
});
var dealControl=(x)=>{
if(x>20){return 1}
if(x<-20){return -1}
return 0
}
function orientationHandler(event) {
var control=[
dealControl(event.beta),
dealControl(event.gamma),
]
var changeTag = 0
if(control[0]!=window.player1[0]){
window.player1[0]=control[0]
changeTag = 1
}
if(control[1]!=window.player1[1]){
window.player1[1]=control[1]
changeTag = 1
}
if(changeTag==1){
window.emit()
}
}
if (window.DeviceOrientationEvent) {
window.addEventListener("deviceorientation", orientationHandler, true);
} else {
document.body.innerHTML = "Can't found window.DeviceOrientationEvent, Maybe need one of them: \n1) using 127.0.0.1 url \n2)using fire fox \n3) hosted over https.";
}
function controlToButton(control,py){
py=py||0
if(control[2]== 1){py.speed=1}
if(control[2]== 0){py.speed=0}
if(control[0]== 1){py.button='r';return}
if(control[0]==-1){py.button='l';return}
if(control[1]== 1){py.button='u';return}
if(control[1]==-1){py.button='d';return}
}
// map.init(1)
// py = map.pythons[0]
// canvas.render()
// setInterval(()=>{
// controlToButton(window.player1,map.pythons[0])
// map.pythons[0].move()
// // socket.emit('buffer', map.code())
// canvas.render()
// },100)
</script>
</html>