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kacr_eyes_antiwall affect server lag and drop down fps in CSS #41

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Nerus87 opened this issue Apr 19, 2020 · 2 comments
Closed

kacr_eyes_antiwall affect server lag and drop down fps in CSS #41

Nerus87 opened this issue Apr 19, 2020 · 2 comments
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bug Something isn't working improvement An improvement of existing Functions and Code

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@Nerus87
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Nerus87 commented Apr 19, 2020

Game
CSS - Linux

Metamod: Source version 1.10.7-dev
Built from: alliedmodders/metamod-source@6c8495f
Build ID: 971:6c8495f
Loaded As: Valve Server Plugin
Compiled on: Mar 28 2019
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

SourceMod Version Information:
SourceMod Version: 1.10.0.6460
SourcePawn Engine: 1.10.0.6460, jit-x86 (build 1.10.0.6460)
SourcePawn API: v1 = 5, v2 = 12
Compiled on: Jan 7 2020 13:39:09
Built from: alliedmodders/sourcemod@2896435
Build ID: 6460:2896435
http://www.sourcemod.net/

KACR build
cb1bd15

Describe the Bug
When kacr_eyes_antiwall enabled server drop fps and start lagging after the round start.
Server sv: is around 0-10 when the server population is around 30 players.

To Reproduce
Steps to reproduce the Behavior:

  1. Compile plugin
  2. Run SRCDS
  3. Use net_graph 5 to see vars.
  4. See fps drop

kacr_status output
Nothing here

Additional
Nothing here

@Nerus87 Nerus87 added the bug Something isn't working label Apr 19, 2020
@DJPlaya
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DJPlaya commented Apr 22, 2020

Thanks for reporting.

The Eyecheck runs every Frame and checks the View from every Client to his Enemys.
In general, this could be Performance intense, i probably havent noticed performance Problems yet since i do not have Testers that run high traffic Servers.
Its on my todo to rewrite the Eyecheck, still i cant promise an performance improvement since it is an Performance intense Task in general. I will keep this in Mind anyway, maybe i can do periodically check the Clients and make something like a Suspicion System

@DJPlaya DJPlaya self-assigned this Apr 22, 2020
@DJPlaya DJPlaya added the improvement An improvement of existing Functions and Code label Apr 22, 2020
@Nerus87
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Nerus87 commented Apr 22, 2020

Additional remember about occluders

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