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fix: Preserve session_runner when restarting game session (fishfolk#971)
For map transitions, a session command restarting game session will be used after updating map. This updates jumpy for related changes in: fishfolk/bones#384 We can restart a networked game session by calling restart on session runner, which handles existing socket + match id increment, implemented on the bones side. CI will fail until bones PR is merged + bones updated in lockfile.
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