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fix: Preserve session_runner when restarting game session #971

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merged 2 commits into from Apr 14, 2024

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MaxCWhitehead
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For map transitions, a session command restarting game session will be used after updating map. This updates jumpy for related changes in: fishfolk/bones#384

We can restart a networked game session by calling restart on session runner, which handles existing socket + match id increment, implemented on the bones side.

CI will fail until bones PR is merged + bones updated in lockfile.

@MaxCWhitehead MaxCWhitehead added this pull request to the merge queue Apr 14, 2024
Merged via the queue into fishfolk:main with commit 18ac9a5 Apr 14, 2024
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@MaxCWhitehead MaxCWhitehead deleted the session-runner-restart branch April 14, 2024 23:56
DRuppFv pushed a commit to DRuppFv/jumpy that referenced this pull request Apr 20, 2024
For map transitions, a session command restarting game session will be
used after updating map. This updates jumpy for related changes in:
fishfolk/bones#384

We can restart a networked game session by calling restart on session
runner, which handles existing socket + match id increment, implemented
on the bones side.

CI will fail until bones PR is merged + bones updated in lockfile.
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