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Currently, the bsp_cutter dump entities and textures lumps as files alongside the bsp file, and lightmaps like that:
mapname.bsp mapname.textures mapname.entities mapname/lm_0000.tga
For the future, we must do this:
mapname.bsp mapname.bspdir/textures.csv mapname.bspdir/entities.txt mapname.bspdir/lightmaps/lm_000.tga
…and add command line option to be able to dump elsewhere
The text was updated successfully, but these errors were encountered:
convert bsp to bspdir, ref #1, fix an issue in lightmap export
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Currently, the bsp_cutter dump entities and textures lumps as files alongside the bsp file, and lightmaps like that:
For the future, we must do this:
…and add command line option to be able to dump elsewhere
The text was updated successfully, but these errors were encountered: