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95 changes: 76 additions & 19 deletions README.md
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# RGB.NET
[![GitHub release (latest by date)](https://img.shields.io/github/v/release/DarthAffe/RGB.NET?style=for-the-badge)](https://github.com/DarthAffe/RGB.NET/releases)
[![Nuget](https://img.shields.io/nuget/v/RGB.NET.Core?style=for-the-badge)](https://www.nuget.org/packages?q=rgb.net)
[![GitHub](https://img.shields.io/github/license/DarthAffe/RGB.NET?style=for-the-badge)](https://github.com/DarthAffe/RGB.NET/blob/master/LICENSE)
[![GitHub Repo stars](https://img.shields.io/github/stars/DarthAffe/RGB.NET?style=for-the-badge)](https://github.com/DarthAffe/RGB.NET/stargazers)
[![Discord](https://img.shields.io/discord/366163308941934592?logo=discord&logoColor=white&style=for-the-badge)](https://discord.gg/9kytURv)

This project aims to unify the use of various RGB-devices.
**It is currently under heavy development and will have breaking changes in the future!** Right now a lot of devices aren't working as expected and there are bugs/unfinished features. Please think about that when you consider using the library in this early stage.

If you want to help with layouting/testing devices or if you need support using the library feel free to join the [RGB.NET discord-channel](https://discord.gg/9kytURv).
> **IMPORTANT NOTE**
This is a library to integrate RGB-devices into your own application. It does not contain any executables!
If you're looking for a full blown software solution to manage your RGB-devices, take a look at [Artemis](https://artemis-rgb.com/).

## Getting Started
### Setup
1. Add the [RGB.NET.Core](https://www.nuget.org/packages/RGB.NET.Core) and [Devices](https://www.nuget.org/packages?q=rgb.net.Devices)-Nugets for all devices you want to use.
2. For some of the vendors SDK-libraries are needed. Check the contained Readmes for more information in that case.
3. Create a new `RGBSurface`.
```csharp
RGBSurface surface = new RGBSurface();
```

## Adding prerelease packages using NuGet ##
This is the easiest and therefore preferred way to include RGB.NET in your project.
4. Initialize the providers for all devices you want to use and add the devices to the surface. For example:
```csharp
CorsairDeviceProvider.Instance.Initialize(throwExceptions: true);
surface.Attach(CorsairDeviceProvider.Instance.Devices);
```
The `Initialize`-method allows to load only devices of specific types by setting a filter and for debugging purposes allows to enable exception throwing. (By default they are catched and provided through the `Exception`-event.)
You can also use the `Load`-Extension on the surface.
```csharp
surface.Load(CorsairDeviceProvider.Instance);
```
> While most device-providers are implemented in a way that supports fast loading like this some may have a different loading procedures. (For example the `WS281XDeviceProvider` requires device-definitions before loading.)
Since there aren't any release-packages right now you'll have to use the CI-feed from [http://nuget.arge.be](http://nuget.arge.be).
You can include it either by adding ```http://nuget.arge.be/v3/index.json``` to your Visual Studio package sources or by adding this [NuGet.Config](https://github.com/DarthAffe/RGB.NET/tree/master/Documentation/NuGet.Config) to your project (at the same level as your solution).
5. Add an update-trigger. In most cases the TimerUpdateTrigger is preferable, but you can also implement your own to fit your needs.
```csharp
surface.RegisterUpdateTrigger(new TimerUpdateTrigger());
```
> If you want to trigger updates manually the `ManualUpdateTrigger` should be used.
### .NET 4.5 Support ###
At the end of the year with the release of .NET 5 the support for old .NET-Framwork versions will be droppped!
It's not recommended to use RGB.NET in projects targeting .NET 4.x that aren't planned to be moved to Core/.NET 5 in the future.
6. *This step is optional but recommended.* For rendering the location of each LED on the surface can be important. Since not all SDKs provide useful layout-information you might want to add Layouts to your devices. (TODO: add wiki article for this)
Same goes for the location of the device on the surface. If you don't care about the exact location of the devices you can use:
```csharp
surface.AlignDevices();
```

The basic setup is now complete and you can start setting up your rendering.

### Device-Layouts
To be able to have devices with correct LED-locations and sizes they need to be layouted. Pre-created layouts can be found at https://github.com/DarthAffe/RGB.NET-Resources.
### Basic Rendering
As an example we'll add a moving rainbow over all devices on the surface.
1. Create a led-group containing all leds on the surface (all devices)
```csharp
ILedGroup allLeds = new ListLedGroup(surface, surface.Leds);
```

If you plan to create layouts for your own devices check out https://github.com/DarthAffe/RGB.NET/wiki/Creating-Layouts first. There's also a layout-editor which strongly simplifies most of the work: https://github.com/SpoinkyNL/RGB.NET-Layout-Editor
2. Create a rainbow-gradient.
```csharp
RainbowGradient rainbow = new RainbowGradient();
```

### Example usage of RGB.NET
[![Example video](https://img.youtube.com/vi/JLRa0Wv4qso/0.jpg)](http://www.youtube.com/watch?v=JLRa0Wv4qso)
3. Add a decorator to the gradient to make it move. (Decorators are
```csharp
rainbow.AddDecorator(new MoveGradientDecorator(surface));
```

#### Example Projects
[https://github.com/DarthAffe/KeyboardAudioVisualizer](https://github.com/DarthAffe/KeyboardAudioVisualizer)
[https://github.com/DarthAffe/RGBSyncPlus](https://github.com/DarthAffe/RGBSyncPlus)
4. Create a texture (the size - in this example 10, 10 - is not important here since the gradient shoukd be stretched anyway)
```csharp
ITexture texture = new ConicalGradientTexture(new Size(10, 10), rainbow);
```

5. Add a brush rendering the texture to the led-group
```csharp
allLeds.Brush = new TextureBrush(texture);
```

### Full example
```csharp
RGBSurface surface = new RGBSurface();
surface.Load(CorsairDeviceProvider.Instance);
surface.AlignDevices();

surface.RegisterUpdateTrigger(new TimerUpdateTrigger());

ILedGroup allLeds = new ListLedGroup(surface, surface.Leds);
RainbowGradient rainbow = new RainbowGradient();
rainbow.AddDecorator(new MoveGradientDecorator(surface));
ITexture texture = new ConicalGradientTexture(new Size(10, 10), rainbow);
allLeds.Brush = new TextureBrush(texture);
```
36 changes: 36 additions & 0 deletions RGB.NET.Core/README.md
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[RGB.NET](https://github.com/DarthAffe/RGB.NET) Core-Package.

Required to use RGB.NET

## Getting Started
```csharp
// Create a surface - this is where all devices belongs too
RGBSurface surface = new RGBSurface();

// Load your devices - check out the RGB.NET.Devices-packages for more information
// TODO: Load device-providers
// Automatically align devices to not overlap - you can ofc also move them by hand
surface.AlignDevices();

// Register an update-trigger
surface.RegisterUpdateTrigger(new TimerUpdateTrigger());
```

## Basis Rendering
```csharp
// Create a led-group containing all leds on the surface
ILedGroup allLeds = new ListLedGroup(surface, surface.Leds);

// Create a rainbow gradient
RainbowGradient rainbow = new RainbowGradient();

// Animate the gradient to steadily move
rainbow.AddDecorator(new MoveGradientDecorator(surface));

// Create a texture rendering that gradient
ITexture texture = new ConicalGradientTexture(new Size(10, 10), rainbow);

// Create a brush rendering the texture and assign it to the group
allLeds.Brush = new TextureBrush(texture);
```
6 changes: 4 additions & 2 deletions RGB.NET.Core/RGB.NET.Core.csproj
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<RootNamespace>RGB.NET.Core</RootNamespace>
<Description>Core-Module of RGB.NET</Description>
<Summary>Core-Module of RGB.NET, a C# (.NET) library for accessing various RGB-peripherals</Summary>
<Copyright>Copyright © Darth Affe 2022</Copyright>
<PackageCopyright>Copyright © Darth Affe 2022</PackageCopyright>
<Copyright>Copyright © Darth Affe 2023</Copyright>
<PackageCopyright>Copyright © Darth Affe 2023</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageProjectUrl>https://github.com/DarthAffe/RGB.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
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<ItemGroup>
<Content Include="..\Resources\icon.png" Link="icon.png" Pack="true" PackagePath="\" />
<None Include="README.md" Pack="true" PackagePath="\" />
</ItemGroup>

</Project>
13 changes: 13 additions & 0 deletions RGB.NET.Devices.Asus/README.md
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[RGB.NET](https://github.com/DarthAffe/RGB.NET) Device-Provider-Package for Asus-Devices.

## Usage
This provider follows the default pattern and does not require additional setup.

```csharp
surface.Load(AsusDeviceProvider.Instance);
```

# Required SDK
This providers requires the `Interop.AuraServiceLib.dll` to be present on the system. Normally this dll is installed with ASUS Aura and registered in the GAC.
There are some known issue with this dll missing and it's recommended to pack it with your application. You can get it from your Aura-Installation or get a copy from [https://redist.arge.be/Asus/Interop.AuraServiceLib.dll](https://redist.arge.be/Asus/Interop.AuraServiceLib.dll).
If packed it has to be located in a spot that your application is loading runtime dlls from.
6 changes: 4 additions & 2 deletions RGB.NET.Devices.Asus/RGB.NET.Devices.Asus.csproj
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<RootNamespace>RGB.NET.Devices.Asus</RootNamespace>
<Description>Asus-Device-Implementations of RGB.NET</Description>
<Summary>Asus-Device-Implementations of RGB.NET, a C# (.NET) library for accessing various RGB-peripherals</Summary>
<Copyright>Copyright © Darth Affe 2022</Copyright>
<PackageCopyright>Copyright © Darth Affe 2022</PackageCopyright>
<Copyright>Copyright © Darth Affe 2023</Copyright>
<PackageCopyright>Copyright © Darth Affe 2023</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageProjectUrl>https://github.com/DarthAffe/RGB.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
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<ItemGroup>
<Content Include="..\Resources\icon.png" Link="icon.png" Pack="true" PackagePath="\" />
<None Include="README.md" Pack="true" PackagePath="\" />
</ItemGroup>

<ItemGroup>
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24 changes: 24 additions & 0 deletions RGB.NET.Devices.CoolerMaster/README.md
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[RGB.NET](https://github.com/DarthAffe/RGB.NET) Device-Provider-Package for Cooler Master-Devices.

## Usage
This provider follows the default pattern and does not require additional setup.

```csharp
surface.Load(CoolerMasterDeviceProvider.Instance);
```

# Required SDK
This providers requires native SDK-dlls.
You can get them directly from Cooler Master at [https://templates.coolermaster.com/](https://templates.coolermaster.com/) (Direct Link: [https://templates.coolermaster.com/assets/sdk/coolermaster-sdk.zip](https://templates.coolermaster.com/assets/sdk/coolermaster-sdk.zip))

Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)

### x64
`Src\SDK\x64\SDKDLL.dll` from the SDK-zip needs to be distributed as `<application-directory>\x64\CMSDK.dll`

You can use other, custom paths by adding them to `CoolerMasterDeviceProvider.PossibleX64NativePaths`.

### x86
`Src\SDK\x86\SDKDLL.dll` from the SDK-zip needs to be distributed as `<application-directory>\x86\CMSDK.dll`

You can use other, custom paths by adding them to `CoolerMasterDeviceProvider.PossibleX86NativePaths`.
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<RootNamespace>RGB.NET.Devices.CoolerMaster</RootNamespace>
<Description>Cooler Master-Device-Implementations of RGB.NET</Description>
<Summary>Cooler Master-Device-Implementations of RGB.NET, a C# (.NET) library for accessing various RGB-peripherals</Summary>
<Copyright>Copyright © Darth Affe 2022</Copyright>
<PackageCopyright>Copyright © Darth Affe 2022</PackageCopyright>
<Copyright>Copyright © Darth Affe 2023</Copyright>
<PackageCopyright>Copyright © Darth Affe 2023</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageProjectUrl>https://github.com/DarthAffe/RGB.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
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<ItemGroup>
<Content Include="..\Resources\icon.png" Link="icon.png" Pack="true" PackagePath="\" />
<None Include="README.md" Pack="true" PackagePath="\" />
</ItemGroup>

<ItemGroup>
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24 changes: 24 additions & 0 deletions RGB.NET.Devices.Corsair/README.md
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[RGB.NET](https://github.com/DarthAffe/RGB.NET) Device-Provider-Package for Corsair-Devices.

## Usage
This provider follows the default pattern and does not require additional setup.

```csharp
surface.Load(CorsairDeviceProvider.Instance);
```

# Required SDK
This providers requires native SDK-dlls.
You can get them directly from Corsair at [https://github.com/CorsairOfficial/cue-sdk/releases](https://github.com/CorsairOfficial/cue-sdk/releases)

Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)

### x64
`redist\x64\CUESDK.x64_2019.dll` from the SDK-zip needs to be distributed as `<application-directory>\x64\CUESDK.x64_2019.dll` (or simply named `CUESDK.dll`)

You can use other, custom paths by adding them to `CorsairDeviceProvider.PossibleX64NativePaths`.

### x86
`redist\i386\CUESDK_2019.dll` from the SDK-zip needs to be distributed as `<application-directory>\x86\CUESDK_2019.dll` (or simply named `CUESDK.dll`)

You can use other, custom paths by adding them to `CorsairDeviceProvider.PossibleX86NativePaths`.
6 changes: 4 additions & 2 deletions RGB.NET.Devices.Corsair/RGB.NET.Devices.Corsair.csproj
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<RootNamespace>RGB.NET.Devices.Corsair</RootNamespace>
<Description>Corsair-Device-Implementations of RGB.NET</Description>
<Summary>Corsair-Device-Implementations of RGB.NET, a C# (.NET) library for accessing various RGB-peripherals</Summary>
<Copyright>Copyright © Darth Affe 2022</Copyright>
<PackageCopyright>Copyright © Darth Affe 2022</PackageCopyright>
<Copyright>Copyright © Darth Affe 2023</Copyright>
<PackageCopyright>Copyright © Darth Affe 2023</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageProjectUrl>https://github.com/DarthAffe/RGB.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
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<ItemGroup>
<Content Include="..\Resources\icon.png" Link="icon.png" Pack="true" PackagePath="\" />
<None Include="README.md" Pack="true" PackagePath="\" />
</ItemGroup>

<ItemGroup>
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16 changes: 16 additions & 0 deletions RGB.NET.Devices.DMX/README.md
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[RGB.NET](https://github.com/DarthAffe/RGB.NET) Device-Provider-Package for E1.31 DMX-Devices.

## Usage
This provider does not load anything by default and requires additional configuration to work.

```csharp
// Add as many DMX devices as you like
DMXDeviceProvider.Instance.AddDeviceDefinition(new E131DMXDeviceDefinition("<hostname>"));

surface.Load(DMXDeviceProvider.Instance);
```

You can also configure additional things like device names, custom ports, heartbeats and so on in the DeviceDefinition.

# Required SDK
This provider does not require an additional SDK.
6 changes: 4 additions & 2 deletions RGB.NET.Devices.DMX/RGB.NET.Devices.DMX.csproj
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<RootNamespace>RGB.NET.Devices.DMX</RootNamespace>
<Description>DMX-Device-Implementations of RGB.NET</Description>
<Summary>DMX-Device-Implementations of RGB.NET, a C# (.NET) library for accessing various RGB-peripherals</Summary>
<Copyright>Copyright © Darth Affe 2022</Copyright>
<PackageCopyright>Copyright © Darth Affe 2022</PackageCopyright>
<Copyright>Copyright © Darth Affe 2023</Copyright>
<PackageCopyright>Copyright © Darth Affe 2023</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageProjectUrl>https://github.com/DarthAffe/RGB.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
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<ItemGroup>
<Content Include="..\Resources\icon.png" Link="icon.png" Pack="true" PackagePath="\" />
<None Include="README.md" Pack="true" PackagePath="\" />
</ItemGroup>

<ItemGroup>
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16 changes: 16 additions & 0 deletions RGB.NET.Devices.Debug/README.md
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[RGB.NET](https://github.com/DarthAffe/RGB.NET) Device-Provider-Package for Debug-Devices.

> This provider is only for debug purposes!
## Usage
This provider does not load anything by default and requires additional configuration to work.

```csharp
// Add as many debug devices as you like
DebugDeviceProvider.Instance.AddFakeDeviceDefinition(DeviceLayout.Load("<Path to layout-file>"));

surface.Load(DebugDeviceProvider.Instance);
```

# Required SDK
This provider does not require an additional SDK.
6 changes: 4 additions & 2 deletions RGB.NET.Devices.Debug/RGB.NET.Devices.Debug.csproj
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<RootNamespace>RGB.NET.Devices.Debug</RootNamespace>
<Description>Debug-Device-Implementations of RGB.NET</Description>
<Summary>Debug-Device-Implementations of RGB.NET, a C# (.NET) library</Summary>
<Copyright>Copyright © Darth Affe 2022</Copyright>
<PackageCopyright>Copyright © Darth Affe 2022</PackageCopyright>
<Copyright>Copyright © Darth Affe 2023</Copyright>
<PackageCopyright>Copyright © Darth Affe 2023</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageProjectUrl>https://github.com/DarthAffe/RGB.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
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<ItemGroup>
<Content Include="..\Resources\icon.png" Link="icon.png" Pack="true" PackagePath="\" />
<None Include="README.md" Pack="true" PackagePath="\" />
</ItemGroup>

<ItemGroup>
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27 changes: 27 additions & 0 deletions RGB.NET.Devices.Logitech/README.md
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[RGB.NET](https://github.com/DarthAffe/RGB.NET) Device-Provider-Package for Logitech-Devices.

## Usage
This provider follows the default pattern and does not require additional setup.

```csharp
surface.Load(LogitechDeviceProvider.Instance);
```

Since the logitech SDK does not provide device information only known devices will work.
You can add detection for additional devices by adding entires for them to the respective static `DeviceDefinitions` on the `LogitechDeviceProvider`.

# Required SDK
This providers requires native SDK-dlls.
You can get them directly from Logitech at [https://www.logitechg.com/en-us/innovation/developer-lab.html](https://www.logitechg.com/en-us/innovation/developer-lab.html) (Direct Link: [https://www.logitechg.com/sdk/LED_SDK_9.00.zip](https://www.logitechg.com/sdk/LED_SDK_9.00.zip))

Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)

### x64
`Lib\LogitechLedEnginesWrapper\x64\LogitechLedEnginesWrapper.dll` from the SDK-zip needs to be distributed as `<application-directory>\x64\LogitechLedEnginesWrapper.dll`

You can use other, custom paths by adding them to `LogitechDeviceProvider.PossibleX64NativePaths`.

### x86
`Lib\LogitechLedEnginesWrapper\x86\LogitechLedEnginesWrapper.dll` from the SDK-zip needs to be distributed as `<application-directory>\x86\LogitechLedEnginesWrapper.dll`

You can use other, custom paths by adding them to `LogitechDeviceProvider.PossibleX86NativePaths`.
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