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model_dashboard_list_items.go
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model_dashboard_list_items.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
)
// DashboardListItems Dashboards within a list.
type DashboardListItems struct {
// List of dashboards in the dashboard list.
Dashboards []DashboardListItem `json:"dashboards"`
// Number of dashboards in the dashboard list.
Total *int64 `json:"total,omitempty"`
}
// NewDashboardListItems instantiates a new DashboardListItems object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDashboardListItems(dashboards []DashboardListItem) *DashboardListItems {
this := DashboardListItems{}
this.Dashboards = dashboards
return &this
}
// NewDashboardListItemsWithDefaults instantiates a new DashboardListItems object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDashboardListItemsWithDefaults() *DashboardListItems {
this := DashboardListItems{}
return &this
}
// GetDashboards returns the Dashboards field value
func (o *DashboardListItems) GetDashboards() []DashboardListItem {
if o == nil {
var ret []DashboardListItem
return ret
}
return o.Dashboards
}
// GetDashboardsOk returns a tuple with the Dashboards field value
// and a boolean to check if the value has been set.
func (o *DashboardListItems) GetDashboardsOk() (*[]DashboardListItem, bool) {
if o == nil {
return nil, false
}
return &o.Dashboards, true
}
// SetDashboards sets field value
func (o *DashboardListItems) SetDashboards(v []DashboardListItem) {
o.Dashboards = v
}
// GetTotal returns the Total field value if set, zero value otherwise.
func (o *DashboardListItems) GetTotal() int64 {
if o == nil || o.Total == nil {
var ret int64
return ret
}
return *o.Total
}
// GetTotalOk returns a tuple with the Total field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DashboardListItems) GetTotalOk() (*int64, bool) {
if o == nil || o.Total == nil {
return nil, false
}
return o.Total, true
}
// HasTotal returns a boolean if a field has been set.
func (o *DashboardListItems) HasTotal() bool {
if o != nil && o.Total != nil {
return true
}
return false
}
// SetTotal gets a reference to the given int64 and assigns it to the Total field.
func (o *DashboardListItems) SetTotal(v int64) {
o.Total = &v
}
func (o DashboardListItems) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["dashboards"] = o.Dashboards
}
if o.Total != nil {
toSerialize["total"] = o.Total
}
return json.Marshal(toSerialize)
}
type NullableDashboardListItems struct {
value *DashboardListItems
isSet bool
}
func (v NullableDashboardListItems) Get() *DashboardListItems {
return v.value
}
func (v *NullableDashboardListItems) Set(val *DashboardListItems) {
v.value = val
v.isSet = true
}
func (v NullableDashboardListItems) IsSet() bool {
return v.isSet
}
func (v *NullableDashboardListItems) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDashboardListItems(val *DashboardListItems) *NullableDashboardListItems {
return &NullableDashboardListItems{value: val, isSet: true}
}
func (v NullableDashboardListItems) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDashboardListItems) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}