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model_incident_team_response_attributes.go
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model_incident_team_response_attributes.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
"time"
)
// IncidentTeamResponseAttributes The incident team's attributes from a response.
type IncidentTeamResponseAttributes struct {
// Timestamp of when the incident team was created.
Created *time.Time `json:"created,omitempty"`
// Timestamp of when the incident team was modified.
Modified *time.Time `json:"modified,omitempty"`
// Name of the incident team.
Name *string `json:"name,omitempty"`
}
// NewIncidentTeamResponseAttributes instantiates a new IncidentTeamResponseAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewIncidentTeamResponseAttributes() *IncidentTeamResponseAttributes {
this := IncidentTeamResponseAttributes{}
return &this
}
// NewIncidentTeamResponseAttributesWithDefaults instantiates a new IncidentTeamResponseAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewIncidentTeamResponseAttributesWithDefaults() *IncidentTeamResponseAttributes {
this := IncidentTeamResponseAttributes{}
return &this
}
// GetCreated returns the Created field value if set, zero value otherwise.
func (o *IncidentTeamResponseAttributes) GetCreated() time.Time {
if o == nil || o.Created == nil {
var ret time.Time
return ret
}
return *o.Created
}
// GetCreatedOk returns a tuple with the Created field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentTeamResponseAttributes) GetCreatedOk() (*time.Time, bool) {
if o == nil || o.Created == nil {
return nil, false
}
return o.Created, true
}
// HasCreated returns a boolean if a field has been set.
func (o *IncidentTeamResponseAttributes) HasCreated() bool {
if o != nil && o.Created != nil {
return true
}
return false
}
// SetCreated gets a reference to the given time.Time and assigns it to the Created field.
func (o *IncidentTeamResponseAttributes) SetCreated(v time.Time) {
o.Created = &v
}
// GetModified returns the Modified field value if set, zero value otherwise.
func (o *IncidentTeamResponseAttributes) GetModified() time.Time {
if o == nil || o.Modified == nil {
var ret time.Time
return ret
}
return *o.Modified
}
// GetModifiedOk returns a tuple with the Modified field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentTeamResponseAttributes) GetModifiedOk() (*time.Time, bool) {
if o == nil || o.Modified == nil {
return nil, false
}
return o.Modified, true
}
// HasModified returns a boolean if a field has been set.
func (o *IncidentTeamResponseAttributes) HasModified() bool {
if o != nil && o.Modified != nil {
return true
}
return false
}
// SetModified gets a reference to the given time.Time and assigns it to the Modified field.
func (o *IncidentTeamResponseAttributes) SetModified(v time.Time) {
o.Modified = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *IncidentTeamResponseAttributes) GetName() string {
if o == nil || o.Name == nil {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentTeamResponseAttributes) GetNameOk() (*string, bool) {
if o == nil || o.Name == nil {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *IncidentTeamResponseAttributes) HasName() bool {
if o != nil && o.Name != nil {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *IncidentTeamResponseAttributes) SetName(v string) {
o.Name = &v
}
func (o IncidentTeamResponseAttributes) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Created != nil {
toSerialize["created"] = o.Created
}
if o.Modified != nil {
toSerialize["modified"] = o.Modified
}
if o.Name != nil {
toSerialize["name"] = o.Name
}
return json.Marshal(toSerialize)
}
type NullableIncidentTeamResponseAttributes struct {
value *IncidentTeamResponseAttributes
isSet bool
}
func (v NullableIncidentTeamResponseAttributes) Get() *IncidentTeamResponseAttributes {
return v.value
}
func (v *NullableIncidentTeamResponseAttributes) Set(val *IncidentTeamResponseAttributes) {
v.value = val
v.isSet = true
}
func (v NullableIncidentTeamResponseAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableIncidentTeamResponseAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableIncidentTeamResponseAttributes(val *IncidentTeamResponseAttributes) *NullableIncidentTeamResponseAttributes {
return &NullableIncidentTeamResponseAttributes{value: val, isSet: true}
}
func (v NullableIncidentTeamResponseAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableIncidentTeamResponseAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}