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model_role_create_attributes.go
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/
model_role_create_attributes.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
"time"
)
// RoleCreateAttributes Attributes of the created role.
type RoleCreateAttributes struct {
// Creation time of the role.
CreatedAt *time.Time `json:"created_at,omitempty"`
// Time of last role modification.
ModifiedAt *time.Time `json:"modified_at,omitempty"`
// Name of the role.
Name string `json:"name"`
}
// NewRoleCreateAttributes instantiates a new RoleCreateAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRoleCreateAttributes(name string) *RoleCreateAttributes {
this := RoleCreateAttributes{}
this.Name = name
return &this
}
// NewRoleCreateAttributesWithDefaults instantiates a new RoleCreateAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRoleCreateAttributesWithDefaults() *RoleCreateAttributes {
this := RoleCreateAttributes{}
return &this
}
// GetCreatedAt returns the CreatedAt field value if set, zero value otherwise.
func (o *RoleCreateAttributes) GetCreatedAt() time.Time {
if o == nil || o.CreatedAt == nil {
var ret time.Time
return ret
}
return *o.CreatedAt
}
// GetCreatedAtOk returns a tuple with the CreatedAt field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleCreateAttributes) GetCreatedAtOk() (*time.Time, bool) {
if o == nil || o.CreatedAt == nil {
return nil, false
}
return o.CreatedAt, true
}
// HasCreatedAt returns a boolean if a field has been set.
func (o *RoleCreateAttributes) HasCreatedAt() bool {
if o != nil && o.CreatedAt != nil {
return true
}
return false
}
// SetCreatedAt gets a reference to the given time.Time and assigns it to the CreatedAt field.
func (o *RoleCreateAttributes) SetCreatedAt(v time.Time) {
o.CreatedAt = &v
}
// GetModifiedAt returns the ModifiedAt field value if set, zero value otherwise.
func (o *RoleCreateAttributes) GetModifiedAt() time.Time {
if o == nil || o.ModifiedAt == nil {
var ret time.Time
return ret
}
return *o.ModifiedAt
}
// GetModifiedAtOk returns a tuple with the ModifiedAt field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleCreateAttributes) GetModifiedAtOk() (*time.Time, bool) {
if o == nil || o.ModifiedAt == nil {
return nil, false
}
return o.ModifiedAt, true
}
// HasModifiedAt returns a boolean if a field has been set.
func (o *RoleCreateAttributes) HasModifiedAt() bool {
if o != nil && o.ModifiedAt != nil {
return true
}
return false
}
// SetModifiedAt gets a reference to the given time.Time and assigns it to the ModifiedAt field.
func (o *RoleCreateAttributes) SetModifiedAt(v time.Time) {
o.ModifiedAt = &v
}
// GetName returns the Name field value
func (o *RoleCreateAttributes) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *RoleCreateAttributes) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *RoleCreateAttributes) SetName(v string) {
o.Name = v
}
func (o RoleCreateAttributes) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.CreatedAt != nil {
toSerialize["created_at"] = o.CreatedAt
}
if o.ModifiedAt != nil {
toSerialize["modified_at"] = o.ModifiedAt
}
if true {
toSerialize["name"] = o.Name
}
return json.Marshal(toSerialize)
}
type NullableRoleCreateAttributes struct {
value *RoleCreateAttributes
isSet bool
}
func (v NullableRoleCreateAttributes) Get() *RoleCreateAttributes {
return v.value
}
func (v *NullableRoleCreateAttributes) Set(val *RoleCreateAttributes) {
v.value = val
v.isSet = true
}
func (v NullableRoleCreateAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableRoleCreateAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRoleCreateAttributes(val *RoleCreateAttributes) *NullableRoleCreateAttributes {
return &NullableRoleCreateAttributes{value: val, isSet: true}
}
func (v NullableRoleCreateAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRoleCreateAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}