-
Notifications
You must be signed in to change notification settings - Fork 57
/
model_role_update_data.go
165 lines (138 loc) · 3.9 KB
/
model_role_update_data.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
)
// RoleUpdateData Data related to the update of a role.
type RoleUpdateData struct {
Attributes RoleUpdateAttributes `json:"attributes"`
// ID of the role.
Id string `json:"id"`
Type RolesType `json:"type"`
}
// NewRoleUpdateData instantiates a new RoleUpdateData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRoleUpdateData(attributes RoleUpdateAttributes, id string, type_ RolesType) *RoleUpdateData {
this := RoleUpdateData{}
this.Attributes = attributes
this.Id = id
this.Type = type_
return &this
}
// NewRoleUpdateDataWithDefaults instantiates a new RoleUpdateData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRoleUpdateDataWithDefaults() *RoleUpdateData {
this := RoleUpdateData{}
var type_ RolesType = "roles"
this.Type = type_
return &this
}
// GetAttributes returns the Attributes field value
func (o *RoleUpdateData) GetAttributes() RoleUpdateAttributes {
if o == nil {
var ret RoleUpdateAttributes
return ret
}
return o.Attributes
}
// GetAttributesOk returns a tuple with the Attributes field value
// and a boolean to check if the value has been set.
func (o *RoleUpdateData) GetAttributesOk() (*RoleUpdateAttributes, bool) {
if o == nil {
return nil, false
}
return &o.Attributes, true
}
// SetAttributes sets field value
func (o *RoleUpdateData) SetAttributes(v RoleUpdateAttributes) {
o.Attributes = v
}
// GetId returns the Id field value
func (o *RoleUpdateData) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *RoleUpdateData) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *RoleUpdateData) SetId(v string) {
o.Id = v
}
// GetType returns the Type field value
func (o *RoleUpdateData) GetType() RolesType {
if o == nil {
var ret RolesType
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *RoleUpdateData) GetTypeOk() (*RolesType, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *RoleUpdateData) SetType(v RolesType) {
o.Type = v
}
func (o RoleUpdateData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["attributes"] = o.Attributes
}
if true {
toSerialize["id"] = o.Id
}
if true {
toSerialize["type"] = o.Type
}
return json.Marshal(toSerialize)
}
type NullableRoleUpdateData struct {
value *RoleUpdateData
isSet bool
}
func (v NullableRoleUpdateData) Get() *RoleUpdateData {
return v.value
}
func (v *NullableRoleUpdateData) Set(val *RoleUpdateData) {
v.value = val
v.isSet = true
}
func (v NullableRoleUpdateData) IsSet() bool {
return v.isSet
}
func (v *NullableRoleUpdateData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRoleUpdateData(val *RoleUpdateData) *NullableRoleUpdateData {
return &NullableRoleUpdateData{value: val, isSet: true}
}
func (v NullableRoleUpdateData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRoleUpdateData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}