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model_team_create_attributes.go
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model_team_create_attributes.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
)
// TeamCreateAttributes The team's attributes for a create request.
type TeamCreateAttributes struct {
// Name of the team.
Name string `json:"name"`
}
// NewTeamCreateAttributes instantiates a new TeamCreateAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewTeamCreateAttributes(name string) *TeamCreateAttributes {
this := TeamCreateAttributes{}
this.Name = name
return &this
}
// NewTeamCreateAttributesWithDefaults instantiates a new TeamCreateAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewTeamCreateAttributesWithDefaults() *TeamCreateAttributes {
this := TeamCreateAttributes{}
return &this
}
// GetName returns the Name field value
func (o *TeamCreateAttributes) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *TeamCreateAttributes) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *TeamCreateAttributes) SetName(v string) {
o.Name = v
}
func (o TeamCreateAttributes) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["name"] = o.Name
}
return json.Marshal(toSerialize)
}
type NullableTeamCreateAttributes struct {
value *TeamCreateAttributes
isSet bool
}
func (v NullableTeamCreateAttributes) Get() *TeamCreateAttributes {
return v.value
}
func (v *NullableTeamCreateAttributes) Set(val *TeamCreateAttributes) {
v.value = val
v.isSet = true
}
func (v NullableTeamCreateAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableTeamCreateAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableTeamCreateAttributes(val *TeamCreateAttributes) *NullableTeamCreateAttributes {
return &NullableTeamCreateAttributes{value: val, isSet: true}
}
func (v NullableTeamCreateAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableTeamCreateAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}