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model_incident_team_create_attributes.go
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model_incident_team_create_attributes.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
"fmt"
)
// IncidentTeamCreateAttributes The incident team's attributes for a create request.
type IncidentTeamCreateAttributes struct {
// Name of the incident team.
Name string `json:"name"`
// UnparsedObject contains the raw value of the object if there was an error when deserializing into the struct
UnparsedObject map[string]interface{} `json:-`
}
// NewIncidentTeamCreateAttributes instantiates a new IncidentTeamCreateAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewIncidentTeamCreateAttributes(name string) *IncidentTeamCreateAttributes {
this := IncidentTeamCreateAttributes{}
this.Name = name
return &this
}
// NewIncidentTeamCreateAttributesWithDefaults instantiates a new IncidentTeamCreateAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewIncidentTeamCreateAttributesWithDefaults() *IncidentTeamCreateAttributes {
this := IncidentTeamCreateAttributes{}
return &this
}
// GetName returns the Name field value
func (o *IncidentTeamCreateAttributes) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *IncidentTeamCreateAttributes) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *IncidentTeamCreateAttributes) SetName(v string) {
o.Name = v
}
func (o IncidentTeamCreateAttributes) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.UnparsedObject != nil {
return json.Marshal(o.UnparsedObject)
}
if true {
toSerialize["name"] = o.Name
}
return json.Marshal(toSerialize)
}
func (o *IncidentTeamCreateAttributes) UnmarshalJSON(bytes []byte) (err error) {
raw := map[string]interface{}{}
required := struct {
Name *string `json:"name"`
}{}
all := struct {
Name string `json:"name"`
}{}
err = json.Unmarshal(bytes, &required)
if err != nil {
return err
}
if required.Name == nil {
return fmt.Errorf("Required field name missing")
}
err = json.Unmarshal(bytes, &all)
if err != nil {
err = json.Unmarshal(bytes, &raw)
if err != nil {
return err
}
o.UnparsedObject = raw
return nil
}
o.Name = all.Name
return nil
}
type NullableIncidentTeamCreateAttributes struct {
value *IncidentTeamCreateAttributes
isSet bool
}
func (v NullableIncidentTeamCreateAttributes) Get() *IncidentTeamCreateAttributes {
return v.value
}
func (v *NullableIncidentTeamCreateAttributes) Set(val *IncidentTeamCreateAttributes) {
v.value = val
v.isSet = true
}
func (v NullableIncidentTeamCreateAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableIncidentTeamCreateAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableIncidentTeamCreateAttributes(val *IncidentTeamCreateAttributes) *NullableIncidentTeamCreateAttributes {
return &NullableIncidentTeamCreateAttributes{value: val, isSet: true}
}
func (v NullableIncidentTeamCreateAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableIncidentTeamCreateAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}