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Debug Pass

Vladislav Kantaev edited this page Jan 17, 2024 · 3 revisions

Setup

  • In the project window, right click and select Create/Toon RP/Post-Processing/Debug.
  • Go to your pipeline asset, make sure the post-processing is enabled, and add the newly created asset to the Post-Processing Passes list.

Usage

📝 Note: Debug Pass only works in development builds and the Editor.

Tiled Lighting

Visualizes the number of lights put in each tile after light culling.

Tiled Lighting

Depth

Shows the texture generated after the Depth Pre-Pass.

Depth

Normals

Shows the texture generated after the Normals Pre-Pass.

Normals

Motion Vectors

Shows the texture generated after the Motion Vectors Pre-Pass.

Motion Vectors