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Round counter skipping value #1
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Do you used multi rounds alibity? |
I just observed this issue where
So for some reason there was two One workaround would be to check whether results for the given round were already seen and ignore the second event: function Round:PET_BATTLE_PET_ROUND_RESULTS(_, round)
-- for some reason, the event is fired twice if an enemy(?) pet dies,
-- leading to increasing self.round counter twice. See issue #1.
if round == self.rounds[0] - 1 then
return
end |
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Doing Dalaran WQ Fight Night: Sir Galveston (https://wow-petguide.com/index.php?Strategy=968) with Iron Starlet in first slot.
With following script:
On turn 4 (round=4) starlet kills enemy pet. On next turn round=6, skipping 5 value. Tested with
before each turn.
Probably caused by dead enemy pet, but it's hard to debug.
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