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ItemSkullskin.java
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ItemSkullskin.java
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package net.aufdemrand.denizen.objects.properties.item;
import com.google.common.collect.Iterables;
import com.mojang.authlib.GameProfile;
import net.aufdemrand.denizen.objects.dItem;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.aufdemrand.denizencore.objects.Element;
import net.aufdemrand.denizencore.objects.Mechanism;
import net.aufdemrand.denizencore.objects.dList;
import net.aufdemrand.denizencore.objects.dObject;
import net.aufdemrand.denizencore.objects.properties.Property;
import net.aufdemrand.denizencore.tags.Attribute;
import net.aufdemrand.denizencore.utilities.CoreUtilities;
import net.minecraft.server.v1_8_R1.GameProfileSerializer;
import net.minecraft.server.v1_8_R1.ItemStack;
import net.minecraft.server.v1_8_R1.MinecraftServer;
import net.minecraft.server.v1_8_R1.NBTTagCompound;
import org.bukkit.craftbukkit.v1_8_R1.inventory.CraftItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import java.util.UUID;
public class ItemSkullskin implements Property {
public static boolean describes(dObject item) {
return item instanceof dItem
&& ((dItem) item).getItemStack().getItemMeta() instanceof SkullMeta;
}
public static ItemSkullskin getFrom(dObject _item) {
if (!describes(_item)) return null;
else return new ItemSkullskin((dItem)_item);
}
private ItemSkullskin(dItem _item) {
item = _item;
}
dItem item;
@Override
public String getAttribute(Attribute attribute) {
if (attribute == null) return "null";
// <--[tag]
// @attribute <i@item.skin>
// @returns Element
// @mechanism dItem.skull_skin
// @group properties
// @description
// Returns the UUID of the player whose skin a skull item uses.
// Note: Item must be a 'skull_item' with a skin.
// -->
// <--[tag]
// @attribute <i@item.skin.full>
// @returns Element|Element
// @mechanism dItem.skull_skin
// @group properties
// @description
// Returns the UUID of the player whose skin a skull item uses, along
// with the permanently cached texture property.
// Note: Item must be a 'skull_item' with a skin.
// -->
if (attribute.startsWith("skin")) {
String skin = getPropertyString();
if (item.getItemStack().getDurability() == 3 && skin != null) {
attribute = attribute.fulfill(1);
if (attribute.startsWith("full")) {
return new Element(skin).getAttribute(attribute.fulfill(1));
}
return new Element(CoreUtilities.split(skin, '|').get(0)).getAttribute(attribute);
}
else
dB.echoError("This skull_item does not have a skin set!");
}
// <--[tag]
// @attribute <i@item.has_skin>
// @returns Element(Boolean)
// @mechanism dItem.skull_skin
// @group properties
// @description
// Returns whether the item has a custom skin set.
// (Only for human 'skull_item's)
// -->
if (attribute.startsWith("has_skin"))
return new Element(item.getItemStack().getDurability() == 3 && getPropertyString() != null)
.getAttribute(attribute.fulfill(1));
return null;
}
@Override
public String getPropertyString() {
// TODO: use Bukkit SkullMeta method when updated
if (item.getItemStack().getDurability() == 3) {
ItemStack itemStack = CraftItemStack.asNMSCopy(item.getItemStack());
if (itemStack.hasTag()) {
NBTTagCompound tag = itemStack.getTag();
if (tag.hasKeyOfType("SkullOwner", 10)) {
GameProfile profile = GameProfileSerializer.deserialize(tag.getCompound("SkullOwner"));
com.mojang.authlib.properties.Property property = Iterables.getFirst(profile.getProperties().get("textures"), null);
UUID uuid = profile.getId();
return (uuid != null ? uuid : profile.getName()) + (property != null ? "|" + property.getValue() : "");
}
}
}
return null;
}
@Override
public String getPropertyId() {
return "skull_skin";
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dItem
// @name skull_skin
// @input Element(|Element)
// @description
// Sets the player skin on a skull_item.
// Optionally, use the second Element for the skin texture cache.
// This will require the player's UUID, not their name.
// @tags
// <i@item.skin>
// <i@item.skin.full>
// <i@item.has_skin>
// -->
// TODO: use Bukkit SkullMeta method when updated
if (mechanism.matches("skull_skin")) {
if (item.getItemStack().getDurability() != 3)
item.getItemStack().setDurability((short)3);
dList list = mechanism.getValue().asType(dList.class);
String idString = list.get(0);
ItemStack itemStack = CraftItemStack.asNMSCopy(item.getItemStack());
GameProfile profile;
if (idString.contains("-")) {
UUID uuid = UUID.fromString(idString);
profile = new GameProfile(uuid, null);
}
else {
profile = new GameProfile(null, idString);
}
profile = fillGameProfile(profile);
if (list.size() > 1) {
profile.getProperties().put("textures", new com.mojang.authlib.properties.Property("value", list.get(1)));
}
NBTTagCompound tag = itemStack.hasTag() ? itemStack.getTag() : new NBTTagCompound();
tag.set("SkullOwner", GameProfileSerializer.serialize(new NBTTagCompound(), profile));
itemStack.setTag(tag);
item.setItemStack(CraftItemStack.asBukkitCopy(itemStack));
}
}
private static GameProfile fillGameProfile(GameProfile gameProfile) {
if(gameProfile != null) {
GameProfile gameProfile1 = null;
if (gameProfile.getName() != null) {
gameProfile1 = MinecraftServer.getServer().getUserCache().getProfile(gameProfile.getName());
} else if (gameProfile.getId() != null) {
gameProfile1 = MinecraftServer.getServer().getUserCache().a(gameProfile.getId());
}
if (gameProfile1 == null) {
return gameProfile;
} else {
com.mojang.authlib.properties.Property property = Iterables.getFirst(gameProfile1.getProperties().get("textures"), null);
if (property == null) {
gameProfile1 = MinecraftServer.getServer().aB().fillProfileProperties(gameProfile1, true);
}
return gameProfile1;
}
}
return null;
}
}