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spatial-hash.csproj
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spatial-hash.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DB3A9BDE-D659-4371-B81F-2F6627007CC4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>spatial_hash</RootNamespace>
<AssemblyName>spatial-hash</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>WindowsGL</MonoGamePlatform>
<MonoGameContentBuilderExe>
</MonoGameContentBuilderExe>
<MonoGameInstallDirectory Condition=" '$(OS)' != 'Unix' ">$(MSBuildProgramFiles32)</MonoGameInstallDirectory>
<MonoGameInstallDirectory Condition=" '$(OS)' == 'Unix' ">$(MSBuildExtensionsPath)</MonoGameInstallDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\WindowsGL\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\WindowsGL\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Compile Include="AABB.cs" />
<Compile Include="Body.cs" />
<Compile Include="Box.cs" />
<Compile Include="ExtensionMethods.cs" />
<Compile Include="FrameCounter.cs" />
<Compile Include="Game1.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SpatialHash.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="NVorbis">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsGL\NVorbis.dll</HintPath>
</Reference>
<Reference Include="OpenTK">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<!-- Specify the search path explicitly so the ResolveAssemblyReferences task picks the right ones -->
<Target Name="BeforeResolveReferences">
<CreateProperty Value="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows;$(AssemblySearchPaths)">
<Output TaskParameter="Value" PropertyName="AssemblySearchPaths" />
</CreateProperty>
</Target>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>