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Integration Question #2
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Yes. Installation tracking and attribution processed automatically. |
I tried implementing, however, when I try to do the App Flyer SDK install test from their website, it is unable to track the install. My app key and dev key are correct and I registered my test device and it has a proper IDFA. Could this be because the SDK isn't updated to the latest version? In xCode, I see the following messages: AppsFlyer plugin inited with key and app id |
Do you use iOS or Android SDK integration? |
@shadowdraon319 I updated plugin to use SDK 6.1. Check it please. |
Thank you so much for updating it! However, it still isn't working for me. Is there any way to turn on the SDK's debug mode. https://support.appsflyer.com/hc/en-us/articles/360001559405-Test-mobile-SDK-integration-with-the-app#debugging-debugging-for-ios |
@shadowdraon319 updated plugin: added debug log for iOS, also added Apple AppID to plugin settings. |
I'm confused, did you commit it? How do I turn on the debug log? Sorry for so many questions, I need to integrate this so I can promote my game with Google Ads. I appreciate your help. |
Yes, I forgot to commit it to github, but I did't forget to upload compiled plugin to the repository. You should press button "REPO" in right bottom corner of NativeLib view. Then it fetch all actual plugin info from the repository. Then you can press "Update" button on AppsFlyer plugin (or Install if you uninstalled it first). |
hi @DrMoriarty Thank you so much for creating this plugin, I have some question about the android integration : I call this in my gd script after I finish the level in my game but when I test non organic install and in app event test using my appsflyer testing device I got nothing, I've also put this codes in my androidManifest.xml : |
Hi @Octowyth |
Hi @DrMoriarty I've follow the readme and check the debug log and found this error when installing my game to android device, I've install the appsflyer module and also add the appsflyer.gd in autoload list please advice if there's anything I need to do ? thanks |
@Octowyth |
Hi @DrMoriarty all good now :D |
sorry to bother again @DrMoriarty is there any issue if I remove this ? thanks |
I checked https://support.appsflyer.com/hc/en-us/articles/207032126-Android-SDK-integration-for-developers#integration-23-set-required-permissions |
I have this problem too on Godot 3.3.2 with godot-appsflyer version 0.3.2. Installed everything correctly, and checked Appsflyer on Export Project settings. |
Does it probably need a new version of SDK? It's now on 6.3.2 |
yes, it may be outdated sdk issue. |
Quoted this from the documentation :
Could it be the source of problem? init should be called from Application onCreate |
Does this implementation of the SDK automatically track app install conversion events for use with Google Ads and Facebook Ads?
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