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Releases: Drillgon200/Hbm-s-Nuclear-Tech-GIT

Update

15 Jul 03:06
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Bug fixes, coolant cluster should be craftable again.
BFG effects - detonate the obj_tester to activate
Read the 1.7.10 changelog here: https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X3564
I didn't write down a changelog and I'm not looking though my commit history.

UPDATE
Fixed some crashes and quadro now targets entities as well (I want to be able to shoot down flying mobs)

Latest update

09 Jun 18:02
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Fixed:
Some nukes that would divide by 0 (even though that shouldn't even be possible)
Nukes not doing damage when placed on bedrock.
B93 hitting the user client side
I forgot

Added:
Animation Loader (yay)
Crystallizer
Soyuz is solid
Super Shotgun animation to go along with the loader
Version checker

Changed:
Finally updated shredder recipe handler to the new good one
Updated textures (Aww, I liked the old motor and obsidian brick textures)

Crash/Bug fixes

31 May 21:23
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Fixed:
Various containers encoding ints as shorts, causing overflow errors
Chemplant not processing when there's stuff in the output, even if there's space
A damaged bottle opener not counting for nuka cola bottles
Fluid tank lying about having a fluid handler (again), also put a null check in the network just in case
Mercury not having a texture
Pipes and identifiers should now use fluid colors
Fixed issue where flamethrower would keep shooting if you have more than one (hopefully)
JEI should no longer crash
Mo creatures should no longer crash
Some other fixes I didn't write down because I forgot I had a changelog half way through.

Changed:
Pipe networks now choose a random fillable to dump extra fluid into. This should allow all fluid to be drained out by the extraction pipe.

Things I still have to do:
Remove the client request update thing, it's retarded.

Finally up to date

26 May 19:58
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This should be up to date with the latest NTM version, please tell me any features I missed.

Changelog:

Fixed:
Little boy gui and texture messed up
Several guns not rendering in fixed mode (this includes item frames)
Big Iron and Super Shotgun not aiming down sights
Laser revolver has laser pointer now
Minigun spins
Fluid barrels don't return themselves as a capability
Fix texture of forge fluid identifier
People in spectator mode should no longer get radiation from most sources
Possible bug with CWIS not detecting custom missiles
Nuke explosions don't affect bullets anymore
Nerfed cyclotron
Radaway gives potion effect
Book of boxcars updated
Poletop no longer uses TEISR
Small reactor deleting hopper items
Pulse grenade pays attention to block resistance
Shimmer sledge pays attention to block resistance
Large launch pad should now spawn smoke
Multitool no longer breaks bedrock
Fixed nether radiation. Also set default value to 0 because I think it's BS if a mod randomly gives you death radiation in the nether without you even knowing what mod it might be from.
Geiger counter shows one decimal place
Euphemium armor shouldn't take damage
Euphemium kit should work now
Remove soyuz speedy countdown
Fixed possible crash with breeding reactor
Removed press particles and dissolve shader
Boxcar having no texture
Fix several waila crashes

Added:
Config for template blacklist and drop items
Tau cannon/OSIPR/Fatman in new gun system
Radiation fog now uses particles
Brimstone gun
Config for crosshairs and virus
If grenades can be found in the creative inventory
Stop/Sop sign
Updated conserve crate model
The three capes
Press has redstone toggle
Updated hazmat registry + tooltip
Radiation Advancements
Cladding
KS23 gun
Phosphorus Ammo
Ore dictionary schrab transmutor
Solid fuel for blast furnace
Rusty soyuz capsule
ducc
Configurable batteries
Flame thrower
Special ability tools (vein miner, etc)
Lots of texture updates
Stop sign noise
Cobalt things
Starmetal armor
Fluid pipes can be toggled to extraction mode with a screwdriver
Bonk hammer

Things and other descriptive names

17 May 20:48
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Added:
An actual changelog (even if it sucks)!
Updated textures
Actual particle particles
Building gun
DFC
Soyuz
Euphemium blocks and clusters
Meteor dungeons
Cyber crabs
Tesla
Hidden bobmazon puzzle
Desert Eagle and Super Shotgun
Tom
Updated some of the gun system
Moving sounds
New satellite system
Config for disabling nuclear part of nukes, as request
Probably a couple more things I forgot about

Fixed:
Radiation absorbers not scheduling an update right away
Turning fuel rods back into raw materials at any durability
I don't know what else, I should really write down the things I do

Bug fixes.

02 May 05:46
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Bug fixes. Pre-release
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ALPHA-1.2.5-1.12.2

Bug fixes.

Better fluid pipes and bug fixes.

30 Apr 22:09
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The new fluid pipes should be less buggy and less resource intensive as well.

Bruh.

23 Apr 03:46
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Bruh. Pre-release
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I swear, if this is ObfReflectHelper again...

Crafting!

22 Apr 21:14
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Crafting! Pre-release
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This port is now fully usable in survival! I'd say it's something like 90% done now.

Finish nukes tab.

26 Mar 22:03
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Finish nukes tab. Pre-release
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I am now done with the explosives tab. The custom missiles and satellites are next.