Releases: Drillgon200/Hbm-s-Nuclear-Tech-GIT
Meme Quack Release 6
- Fixed issue with ITER heater not injecting plasma when not generating plasma
- Ore dict coke
- Crafting recipe for Steel Ranger armor
- Waste earth updated, no longer irradiates environment
- Waste earth and nether fire/coal textures updated
- Jetpacks have a creative tab
- DNT, FAU, and AJR armor should render the correct model for each part
- Keybind toggles are sent to players upon server join
- MKU mekanism crash fixed (again)
- Duplication glitch with Book of Boxcars fixed
- Neutron reflectors use new ore dict in assembler recipes
- Turrets pay attention to AI chip names
Meme Quack Release 4: Argh
I missed an important RBMK feature: cooling rods down in a drum.
Meme Quack Release 3
So yeah we're doing small bug fix releases often now. I figured that would be better since bugs get fixed faster and it's easy to find the latest version with all the bug fixes, no confusion.
-Fixed RBMK bug where a cover would clear inventory
-Fixed RBMK inlet/outlet blocks not having fluid connectivity
-Doors have redstone control
-Sirens and spinny lights can be controlled through the control panel
Meme Quack Release 2
- Fixed mku crash with mekanism
- Fixed wrong index for geiger sounds crash
- Update lang files
- Update hadron coil values
- Added semtex block recipe
Meme Quack Release
Not a full port, that's not happening anymore.
Because of the way I ported stuff, there are almost certainly broken crafting recipes. Please tell me if you find one and I will update ASAP.
Also I didn't test this nearly enough because it's 1:30 in the morning and I want to go to bed, so there will likely be a whole new set of fun bugs.
New Stuff (including but not limited to):
- RBMK
- New turrets
- Cooling tower and spent steam
- Orbus and BAT9000
- Oil fractioning tower
- More canister types
- Anvils
- All armor mods
- Crucible crafting recipe
- Demon core
- AJRO armor, DNS armor, FAU armor
- Deco pipes
- Ladders
- Tectonic missile (super laggy because 1.12 handles setblocks terribly)
- Medicine
- Entity effects such as black lung and asbestos
- Coltan
- Depth and bedrock ores
- Ancient tomb
- Updated all small nuke explosion FX
- UFO
- Control panel now somewhat works (but still super WIP)
- Currently doors and turrets have compatibility
- Access with a screwdriver
- Controllables can be added with a multi detonator
- Events are programmed with a node based system, Shift + A to add a node in the node editor
- Ctrl to snap button (currently the only control available) to grid
- Might eventually be expanded to far more controls and panel types.
- 10 new doors from black mesa and portal
- Transition Seal now has the highest blast resistance in NTM
- Railing and a red ladder from black mesa
- Black mesa power switch
- Black hole FX updated
- Some textures were updated
- Config for the blue rinse, so you can make it remove biological blocks from other mods and stuff
Fixes:
- Some broken recipes
- Some crashes
- I changed 2000 files, I'm not reading them all just to find out exactly what I fixed. It was a lot of stuff
Not bad for a little over a week of work, if I do say so myself.
1.6.0 because someone else uploaded some fixes under 1.5.0
Now this is a Fat Duck.
This is primarily a bug fix release! Almost nothing has been ported and it is not up to date with 1.7.10!
Bugs fixed:
- Shredder not working
- NTM messing up oil forge fluid when galacticraft is installed
- Oil refinery missing texture
- Ducts not rendering on top of reactor
- Nether plutonium becoming uranium
- Chlorophyte pick not rendering as handheld
- Several machines now have proper hopper compatibility, including the centrifuge
- Steel grid fins missing texture
- Battery duplication bug
- Soyuz duplication bug
- FLEIJA not doing block damage
- Mini nukes are fully ported
- HEV geiger counter sounds work
- A battery bug that may result in infinite or negative energy
- Stamps stacking
- Bug with Quackos not being removed when out of range on client
- Guns not firing
- Bobmazon failing on servers
- Several crashes
- Bug where fluid duct wouldn't update itself correctly on tile entity change
- Those were the ones listed on github at least, I'm sure I fixed more that weren't reported here
Changes:
- Assembler recipe config reverted to my own, which supports NBT and server to client syncing.
- Liquidator suit is ported
- Peas are ported
- Sliding blast door has a recipe
New stuff:
- Gluon gun
- Glider Jetpack
- Model and animation by minecreep
- Two HUD versions
- Can use kerosene, NITAN, or balefire as fuel (each one faster than the last)
- Can attach as an armor mod
- Three swords with a dynamic slicing ability (Crucible, high speed steel sword, and ultra hard steel sword).
- Crucible has extra special FX.
- New radiation system
- 3d pocket based, you can now wall off radioactive materials and contain them
- More performance intensive, you can disable it in the config if it's too much, though I tried to limit its update to 20 milliseconds.
- Spinny lights
- Can be colored with dyes
- Spin around and render an additive cone upon redstone activation.
- Light renderer
- Flashlights with volumetric cones
- HEV and AJR armors have flashlights built in, activate with NUMPAD_6 by default.
- Is rather performance intensive due to how minecraft works, can be disabled in the config.
- Shotgun
- Has lots of blood (you can disable this in the config)
- Blood can dynamically drip down walls
- These particles are performance intensive, the max number of them can be set in the config
- Mob gibbing based on bullet hit locations
- Per material particles on block hit
- Has a flashlight
- Muzzle flash/smoke.
- Reload animations
- Silo hatch
- Model and animation by minecreep
- Redstone activation
Coming soon:
Lots of black mesa themed decoration blocks
If you find any bugs within the next couple days, please report them and I may get a fix up within a day since I no longer have broken code to deal with.
UPDATE 0:
- Fixed bug where gluon gun would make mobs invisible
- Fixed crash where certain items would try to render first person particle from other items
UPDATE 1:
- Shaders can now be fully disabled, and are disabled automatically on mac (because for some stupid reason Apple decided it wasn't going to support opengl anymore)
- Some gluon gun crashes fixed.
- Radiation system crash fixed
- Memory usage with a lot of fluids may or may not be considerably better now
- Fixed shader compilation error where you can't specify a float with the F postfix on some GPUs
UPDATE 2:
- Removed debug line which caused shaders to always be disabled
- Chunks can no longer be marked dirty for radiation if advanced radiation is off
UPDATE 3:
- Fixed gluon gun crash
- Fixed FSB armor crash
- Commented radiation code
UPDATE 4:
- Possibly fixed a gluon gun crash with things that do custom player models
- Fixed power detector not rendering
- Chemplant will now accept mercury again
- Fixed wrong silo hatch block being hidden in JEI
- Bumped version number so I don't have to download someone else's jar and do a checksum every time they get a crash I did a fix update for.
- Shaders are automatically disabled on mac
Duck Quackos
Ported stuff from
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X3654
to
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/MEMEPACK-6
Can't remember most of the stuff I did the last 3 months, but at least I have a real todo list now so I can refer to that for next changelog.
https://trello.com/b/Kttm47UT/drillgon-ntm-to-do-list
Fixed some bugs and stuff.
I will update this release if people find game breaking bugs that have to be fixed right away (which they probably will).
Coming soon: Jetpack, shotgun, gluon gun, silo hatch, spinny light.
UPDATE 1:
Fixed some bugs.
Absolute Heckin' Quacker
Stuff ported from 1.7:
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X3640
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X3633
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X3626
New doors! Come in two variants, one with a keypad and one with a window.
Vortex sniper rifle has a cool firing effect.
More particle effects optionally use the instanced particle renderer, meteors should be far less laggy on some computers now.
Fixed some bugs and crashes and stuff, too.
UPDATE: Fixed ducking mechanic not working when 0, 0, 0 is unloaded.
Duuuccc
New machines like the new fusion reactor, better breeding reactor, and industrial turbine. Bug fixes, too.
New optimized particles system for a couple particle types, should be several times faster than the normal particles. The soyuz now uses call list models, which are a lot faster.
The source code is out of date by the way, I forgot to commit before making a release.
UPDATE: Fixed crash with ITER, dynospheres have correct power values, and fixed crash with soyuz.
ool in the shed
Unfinished supershotgun meathook (still need a new chain model)
Option to switch to bob's supershotgun animation in case you want to use his.
Custom assembler recipes now use bob's json instead of mine.
Fixed some bugs and things, can't remember which.
I really need to just write down changes I make.
Go read the 1.7 change log: https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X3591