Suit loadout event - general timing #2498
daBernd
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Needs thought
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Hi there,
I'm having a lot of issues with timing, as there is a lot of different time between the 'commander continued' event and the moment the game is operational. Depending on internet connection and maybe hardware. Which means a lot of variables, as the BOOL:Lights on or BOOL:Night vision and so on, are not defined. As my VA Script depends a lot on these variables I came upon the 'Ship loadout' event, which raises short before the operational moment of the game, and is therefore better to handle with pause - statements.
BUT ... when you are 'onfoot' in a station and the game is loading there is no 'Ship loadout' event, but instead a 'Suit loadout' event in the elite journal. But this is not yet implemented in EDDI.
I've not tested the event when you are starting the game while in SRV so far ... maybe someone could help me out with this.
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