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Releases: EDDiscovery/EDDiscovery

EDDiscovery 18.0.9 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

30 Aug 09:27
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Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

18.0.2 Fixes

  • More modules
  • Don't write security/economy errors if its an empty string - its probably an EDSM import

18.0.3 Fixes

  • Add slot Turret2
  • Add many more modules

18.0.4 Fixes

  • More modules
  • More actors
  • Test fix for 3dmap showing multicrew locations when it should not
  • Fix Gauss Cannon and Frag Cannon engineering
  • German translation updates

18.0.5 Fixes

  • Many more modules - thanks everyone
  • More actors
  • Some minor fixes to Engineering for some unknown modifiers

18.0.6 Fixes

  • Commander delete/undelete make better - you can chose to delete the commander (keeping its journal records) which in effect hides the commander and does not allow recreation if you scan another log with his/hers data in it. Or you can delete/purge the commander totally and remove all records of the commander from the DB.
  • More modules - thanks everyone!
  • More items and actors
  • Prelim support for type 8 - note the ship stats are not right yet, we don't have detailed information about the ship as of yet.
  • Fix issue tracking disembarks to station and knowning where you are - can affect the market data panel
  • FSD Jump output text improvements

18.0.7 Fixes

  • Updated stats on type 8
  • Added engineering recognition of new guardian protection recipe to modules
  • Expedition implements correct path lengths in distance to go - its now distance along path, not distance to end
  • If a DB has a deleted commander, and an active commander of the same name, make sure we pick the active commander to use when reading journal records. Don't allow duplicate deleted commanders to be undeleted. Should solve some issues with DBs where commander names are repeated
  • Carrier panel - fix formatting, fix crew names not showing properly
  • Fix status bar in 3dmap not being in the correct position until a resize occurs
  • Add many more modules

18.0.8 Fixes

  • More and more modules
  • Fix issue with a crash if a Journal Craft entry was corrupted by Frontier and we read it.
  • Use a different icon on scan display for incomplete Organic scans, so you can quickly tell if you've done all your work!
  • Fix issue with Engineers panel when engineering with a sorted list (not the default sort) - it was updating the wrong wanted column

18.0.9 Fixes

  • Engineering - added more tech broker recipes, added a synthesis recipe and corrected an AX recipe. Updated on foot recipes amounts from Frontiers recent change
  • Translations updated - German
  • Add on Manager crashing if user closes window at a small period of time during initial github request
  • More modules added
  • Chart zooming in ledger and other panels improved in Y scaling so you get a better view
  • Don't send EDDN messages with empty GameVersion (unlikely, but a few has been seen)
  • Corrected wreckage component type
  • Added tactical core chip and thargoid heart

SHA256 hash of installers\EDDiscovery-18.0.9.exe:
08b06205555f52656f1c6de43dba9d07fd94c0f68ea768cee4b12348fe5d1ff8

SHA256 hash of installers\EDDiscovery.Portable.18.0.9.zip:
dba6e0432736226c9643f7eec7be526fd8f45595a0bed92ccbd1eb8cfb589bac

image

EDDiscovery 18.0.8 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

13 Aug 15:10
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Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

18.0.2 Fixes

  • More modules
  • Don't write security/economy errors if its an empty string - its probably an EDSM import

18.0.3 Fixes

  • Add slot Turret2
  • Add many more modules

18.0.4 Fixes

  • More modules
  • More actors
  • Test fix for 3dmap showing multicrew locations when it should not
  • Fix Gauss Cannon and Frag Cannon engineering
  • German translation updates

18.0.5 Fixes

  • Many more modules - thanks everyone
  • More actors
  • Some minor fixes to Engineering for some unknown modifiers

18.0.6 Fixes

  • Commander delete/undelete make better - you can chose to delete the commander (keeping its journal records) which in effect hides the commander and does not allow recreation if you scan another log with his/hers data in it. Or you can delete/purge the commander totally and remove all records of the commander from the DB.
  • More modules - thanks everyone!
  • More items and actors
  • Prelim support for type 8 - note the ship stats are not right yet, we don't have detailed information about the ship as of yet.
  • Fix issue tracking disembarks to station and knowning where you are - can affect the market data panel
  • FSD Jump output text improvements

18.0.7 Fixes

  • Updated stats on type 8
  • Added engineering recognition of new guardian protection recipe to modules
  • Expedition implements correct path lengths in distance to go - its now distance along path, not distance to end
  • If a DB has a deleted commander, and an active commander of the same name, make sure we pick the active commander to use when reading journal records. Don't allow duplicate deleted commanders to be undeleted. Should solve some issues with DBs where commander names are repeated
  • Carrier panel - fix formatting, fix crew names not showing properly
  • Fix status bar in 3dmap not being in the correct position until a resize occurs
  • Add many more modules

18.0.8 Fixes

  • More and more modules
  • Fix issue with a crash if a Journal Craft entry was corrupted by Frontier and we read it.
  • Use a different icon on scan display for incomplete Organic scans, so you can quickly tell if you've done all your work!
  • Fix issue with Engineers panel when engineering with a sorted list (not the default sort) - it was updating the wrong wanted column

SHA256 hash of installers\EDDiscovery-18.0.8.exe:
03d7158325e244f8c91d0b94e80fef33f7116cfad7e983379d0e95369f2b44f8

SHA256 hash of installers\EDDiscovery.Portable.18.0.8.zip:
ef8da975b97b9558bb8d0b6bcffbe5039066a0af42d25c09e72bcae15736e8c9

image

EDDiscovery 18.0.7 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

10 Aug 09:43
Compare
Choose a tag to compare

Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

18.0.2 Fixes

  • More modules
  • Don't write security/economy errors if its an empty string - its probably an EDSM import

18.0.3 Fixes

  • Add slot Turret2
  • Add many more modules

18.0.4 Fixes

  • More modules
  • More actors
  • Test fix for 3dmap showing multicrew locations when it should not
  • Fix Gauss Cannon and Frag Cannon engineering
  • German translation updates

18.0.5 Fixes

  • Many more modules - thanks everyone
  • More actors
  • Some minor fixes to Engineering for some unknown modifiers

18.0.6 Fixes

  • Commander delete/undelete make better - you can chose to delete the commander (keeping its journal records) which in effect hides the commander and does not allow recreation if you scan another log with his/hers data in it. Or you can delete/purge the commander totally and remove all records of the commander from the DB.
  • More modules - thanks everyone!
  • More items and actors
  • Prelim support for type 8 - note the ship stats are not right yet, we don't have detailed information about the ship as of yet.
  • Fix issue tracking disembarks to station and knowning where you are - can affect the market data panel
  • FSD Jump output text improvements

18.0.7 Fixes

  • Updated stats on type 8
  • Added engineering recognition of new guardian protection recipe to modules
  • Expedition implements correct path lengths in distance to go - its now distance along path, not distance to end
  • If a DB has a deleted commander, and an active commander of the same name, make sure we pick the active commander to use when reading journal records. Don't allow duplicate deleted commanders to be undeleted. Should solve some issues with DBs where commander names are repeated
  • Carrier panel - fix formatting, fix crew names not showing properly
  • Fix status bar in 3dmap not being in the correct position until a resize occurs
  • Add many more modules

SHA256 hash of installers\EDDiscovery-18.0.7.exe:
478d9e1fa8d3f619339e8bbc593867f718f4c3bcd5819e1d1a766f92f0b2963e

SHA256 hash of installers\EDDiscovery.Portable.18.0.7.zip:
a64c7b81378e75cf07008b78fe00c6f0040b3e897a1c5dfe1f1d66b925ab0bca

image

EDDiscovery 18.0.6 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

05 Aug 14:57
Compare
Choose a tag to compare

Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

18.0.2 Fixes

  • More modules
  • Don't write security/economy errors if its an empty string - its probably an EDSM import

18.0.3 Fixes

  • Add slot Turret2
  • Add many more modules

18.0.4 Fixes

  • More modules
  • More actors
  • Test fix for 3dmap showing multicrew locations when it should not
  • Fix Gauss Cannon and Frag Cannon engineering
  • German translation updates

18.0.5 Fixes

  • Many more modules - thanks everyone
  • More actors
  • Some minor fixes to Engineering for some unknown modifiers

18.0.6 Fixes

  • Commander delete/undelete make better - you can chose to delete the commander (keeping its journal records) which in effect hides the commander and does not allow recreation if you scan another log with his/hers data in it. Or you can delete/purge the commander totally and remove all records of the commander from the DB.
  • More modules - thanks everyone!
  • More items and actors
  • Prelim support for type 8 - note the ship stats are not right yet, we don't have detailed information about the ship as of yet.
  • Fix issue tracking disembarks to station and knowning where you are - can affect the market data panel
  • FSD Jump output text improvements

SHA256 hash of installers\EDDiscovery-18.0.6.exe:
0b5c35bc4a43e0945f86855547a90204575a3ad8c1a2d107dc0390bfcf815d16

SHA256 hash of installers\EDDiscovery.Portable.18.0.6.zip:
5d2ef3c29b31963cb260418cea87df61b1448e0a7d3ba3c289751f5edbe2ff40

image

EDDiscovery 18.0.5 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

23 Jul 15:04
Compare
Choose a tag to compare

Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

18.0.2 Fixes

  • More modules
  • Don't write security/economy errors if its an empty string - its probably an EDSM import

18.0.3 Fixes

  • Add slot Turret2
  • Add many more modules

18.0.4 Fixes

  • More modules
  • More actors
  • Test fix for 3dmap showing multicrew locations when it should not
  • Fix Gauss Cannon and Frag Cannon engineering
  • German translation updates

18.0.5 Fixes

  • Many more modules - thanks everyone
  • More actors
  • Some minor fixes to Engineering for some unknown modifiers

SHA256 hash of installers\EDDiscovery-18.0.5.exe:
af4d45b1e68967f6ae55b3fdfd95133d5acce04c81724f71838cf6314147e364

SHA256 hash of installers\EDDiscovery.Portable.18.0.5.zip:
fc6e474a00736782ac5d7b2b7fdec1cb1cb3ba2efb1d81445e9c428d08e52b3d

image

EDDiscovery 18.0.4 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

20 Jul 09:19
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Choose a tag to compare

Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

18.0.2 Fixes

  • More modules
  • Don't write security/economy errors if its an empty string - its probably an EDSM import

18.0.3 Fixes

  • Add slot Turret2
  • Add many more modules

18.0.4 Fixes

  • More modules
  • More actors
  • Test fix for 3dmap showing multicrew locations when it should not
  • Fix Gauss Cannon and Frag Cannon engineering
  • German translation updates

SHA256 hash of installers\EDDiscovery-18.0.4.exe:
c149c42c2060c7499d68fdf075f3b6ff969f3886ff57491777e6a8298230a9af

SHA256 hash of installers\EDDiscovery.Portable.18.0.4.zip:
e1c83ebe9aa1de8304b084348fd2bafea0e25207137676d1a7923b4ccb4c278b

EDDiscovery 18.0.3 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

18 Jul 16:36
Compare
Choose a tag to compare

Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

18.0.2 Fixes

  • More modules
  • Don't write security/economy errors if its an empty string - its probably an EDSM import

18.0.3 Fixes

  • Add slot Turret2
  • Add many more modules

SHA256 hash of installers\EDDiscovery-18.0.3.exe:
f0d75081991848f4f55f7347e0e32047c6057dd0ad90d60a6cb6307268de73d6

SHA256 hash of installers\EDDiscovery.Portable.18.0.3.zip:
77b3651a8eb1f8176c9989412fb858f10204d9e5821ab715ca5bfd071bdced83

image

EDDiscovery 18.0.2 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

17 Jul 15:00
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Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

18.0.2 Fixes

  • More modules
  • Don't write security/economy errors if its an empty string - its probably an EDSM import

SHA256 hash of installers\EDDiscovery-18.0.2.exe:
cab55f70b9fce55d405bfe57e696af159662d7af8984609d47105d8c82f2a379
SHA256 hash of installers\EDDiscovery.Portable.18.0.2.zip:
a85fb4e2e4bff3bc97e6c9f82900ff130b78f35a42846874d90d528b20e06c60

image

EDDiscovery 18.0.1 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

17 Jul 12:30
Compare
Choose a tag to compare

Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars message..." Please report via discord (preferably) or via github and messages as they will help us fill in information about Elite. Do not report via the forum thread. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

18.0.1 Fixes

  • Fix Buggy slot naming
  • Add more reported modules - thanks
  • More Spanish language updates
  • Fix bug found in Spansh Station information search for commodities
  • Fix issue with Allegiance from Spansh having a space in PilotsFederation allegiance
  • Fix a hull reinforcement engineering issue with a blueprint

SHA256 hash of installers\EDDiscovery-18.0.1.exe:
8f3cab9ff0ffeaf6d52f74c2886befda1058158c8483e734d14392391fe9ebc4

SHA256 hash of installers\EDDiscovery.Portable.18.0.1.zip:
cf18778965605ed8f5e0f3ed9a024377112799668d0255d58156b1141d3f4c40

image

EDDiscovery 18.0 Engineering and upgraded Ships/Loadout panel, SCO drives, Python MkII

11 Jul 13:20
Compare
Choose a tag to compare

Pack updates:

  • Voice pack 22 has been created

  • Voice pack 22 Spanish has been created

  • Voice pack 21 German has been created

    This voice pack allows you to configure different voice effects for your co-pilot voice and for your NPC voices. Menu options in Add-Ons menu allow you to set up Co-Pilot voice and effects, Text message Voice and effects, and NPC voices and effects.

    image

    It also allows you to turn on automatic selection of different voices for the Text messages (from other commanders) and NPC messages.

    Use the Voice Pack Configuration menu to determine if you want different voices for Text and NPC messages.

    image

    It also Incorporates other fixes for events and corrects some formatting used for star, planet and body names.

    Please see improved instructions on how to get more free voices for this pack here. Use the batch option at the bottom to import all compatible core voices installed on your system.

Warning:

If you're using a laptop, with a built in APU and GPU, make sure you tell the system to use the GPU for EDD. See https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Lots of APUs appear to have buggy or incomplete openGL implementations.

We have seen issues with the Intel ARC implementation of OpenGL which stops the system working as well, as they have not implemented OpenGL 4.6 properly.

Major Features:

  • EDD has had a major replum of the systems handling modules. If it does not know about a module, or a slot, or another property, or how to engineer a module, a line in the history will be shown with "three stars ." Please report via (preferably) discord or via github and messages as they will help us fill in information about Elite. These messages are not error messages, the program will continue, but they are warning us that our knowledge is incomplete.

  • Ships and Loadouts - EDD can now engineer the modules with the blueprint modifiers given in the loadout and give you the same stats as EDSY.

    See https://github.com/EDDiscovery/EDDiscovery/wiki/Using-the-Ships-Load-Out-Panel

    shiploadout

    At the top is the stats on the ship, Armour, Shields, Weapons etc. For the grid, it lists the modules on the ship and shows the stats for the module in the Info Column. You can change the power priorities of the ship.

    The panel also supports loading a loadout and displaying it from EDSY (via Import button) and saving loadouts to disk for later comparisons.

    It also now supports listing all known modules.

  • Add lots stats for modules and ships.

  • Add support for new FSD SCO drive modules

  • Add support for calculating LY range of new FSD SCO drive modules

  • Add Python Mk II

  • Add translation support for module names and other station identifiers - this obv needs support from EDD users to translate these. Translations are currently not in EDD and will be added in an upcoming patch - if some native speaker provides them.

  • Spansh Station panel has been tenderly updated to ensure it works with new identifiers and to fix some minor bugs on the panel

  • 3d Map Galaxy objects - added more tourist locations, ensure merging of multiple items at the same location is nicer, and now display an object if it matches any of the types selected (improving the selection of objects in the 3D map menu)

  • Add two new events, ShipRedeem and ShipyardRedeem.

General Fixes:

  • Add more identifiers for crimes, station definition, government, allegiance, economy
  • Warning is made to the EDD log panel if an unknown identifier is seen - please report any instances of this to us via Github or discord
  • Fix issue with scan panel if two are open, one with EDSM/Spansh on, one with it off, and barycentres not showing on the off one. This now works correctly
  • Mission complete faction effects list output is improved for both the missions panel and the journal entry
  • Clean up FSS SignalDiscovery and printing of USS Types
  • Fix date sorting on Captains Log and make system name sorting better
  • Boxes where a name is given don't enable OK until a name is entered - fixes saving Routes with empty names # 3500
  • Fix linux hang due to it incorrectly implementing Async HTTP
  • Action language update - functions ToString, allow specification of minus text replacement, %body/%star has options to turn off split caps, add faction effects to Action command Mission outputs
  • Allow -appfolder in -optionfiles
  • DLL support is now Journal Version 7 providing extra fields on each journal entry
  • Spansh Station panel scrolling is now much better on search dialogs due to use of new ConfigurableForm/PanelVertScroll code
  • Search Stars panel excel output now works better with localisation outputting correct dots or commas

SHA256 hash of installers\EDDiscovery-18.0.0.exe:
369aae749b8eb3482c4f6b11919a288821d355df7bfb8e3dcbadb1ddb2a06e40

SHA256 hash of installers\EDDiscovery.Portable.18.0.0.zip:
7d7eab83dad91a9edc1f9cd66954f840a055bf7a358d2c3668b11e4c89ef2e6d

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