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[Quest API] Add Recipe-based methods to Perl/Lua. #2844
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# Perl - Add `quest::get_recipe_component_item_ids(recipe_id)`. - Add `quest::get_recipe_container_item_ids(recipe_id)`. - Add `quest::get_recipe_fail_item_ids(recipe_id)`. - Add `quest::get_recipe_salvage_item_ids(recipe_id)`. - Add `quest::get_recipe_success_item_ids(recipe_id)`. - Add `quest::get_recipe_component_count(recipe_id, item_id)`. - Add `quest::get_recipe_fail_count(recipe_id, item_id)`. - Add `quest::get_recipe_salvage_count(recipe_id, item_id)`. - Add `quest::get_recipe_success_count(recipe_id, item_id)`. # Lua - Add `eq.get_recipe_component_item_ids(recipe_id)`. - Add `eq.get_recipe_container_item_ids(recipe_id)`. - Add `eq.get_recipe_fail_item_ids(recipe_id)`. - Add `eq.get_recipe_salvage_item_ids(recipe_id)`. - Add `eq.get_recipe_success_item_ids(recipe_id)`. - Add `eq.get_recipe_component_count(recipe_id, item_id)`. - Add `eq.get_recipe_fail_count(recipe_id, item_id)`. - Add `eq.get_recipe_salvage_count(recipe_id, item_id)`. - Add `eq.get_recipe_success_count(recipe_id, item_id)`. # Notes - Before these methods, you would have to use DBI from Perl or Lua in order to get the components and their counts, these methods allow easy access to these values via the scripting API. - These should be used sparingly as they're each an individual database hit and could go crazy in a hot path.
LGTM. I think Tradeskills are a great candidate to pull into memory without a huge lift |
Akkadius
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Feb 7, 2023
Akkadius
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Feb 7, 2023
Akkadius
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Feb 7, 2023
Akkadius
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Feb 7, 2023
Akkadius
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Feb 7, 2023
Sounds good, I’ll do that. Makes sense to not have to resize it over and over each time something new is added. |
Aeadoin
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lgtm
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* [Quest API] Add Recipe-based methods to Perl/Lua. # Perl - Add `quest::get_recipe_component_item_ids(recipe_id)`. - Add `quest::get_recipe_container_item_ids(recipe_id)`. - Add `quest::get_recipe_fail_item_ids(recipe_id)`. - Add `quest::get_recipe_salvage_item_ids(recipe_id)`. - Add `quest::get_recipe_success_item_ids(recipe_id)`. - Add `quest::get_recipe_component_count(recipe_id, item_id)`. - Add `quest::get_recipe_fail_count(recipe_id, item_id)`. - Add `quest::get_recipe_salvage_count(recipe_id, item_id)`. - Add `quest::get_recipe_success_count(recipe_id, item_id)`. # Lua - Add `eq.get_recipe_component_item_ids(recipe_id)`. - Add `eq.get_recipe_container_item_ids(recipe_id)`. - Add `eq.get_recipe_fail_item_ids(recipe_id)`. - Add `eq.get_recipe_salvage_item_ids(recipe_id)`. - Add `eq.get_recipe_success_item_ids(recipe_id)`. - Add `eq.get_recipe_component_count(recipe_id, item_id)`. - Add `eq.get_recipe_fail_count(recipe_id, item_id)`. - Add `eq.get_recipe_salvage_count(recipe_id, item_id)`. - Add `eq.get_recipe_success_count(recipe_id, item_id)`. # Notes - Before these methods, you would have to use DBI from Perl or Lua in order to get the components and their counts, these methods allow easy access to these values via the scripting API. - These should be used sparingly as they're each an individual database hit and could go crazy in a hot path. * Update eq_constants.h * Update zonedb.h * Update tradeskills.cpp * Reserve.
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Perl
quest::get_recipe_component_item_ids(recipe_id)
.quest::get_recipe_container_item_ids(recipe_id)
.quest::get_recipe_fail_item_ids(recipe_id)
.quest::get_recipe_salvage_item_ids(recipe_id)
.quest::get_recipe_success_item_ids(recipe_id)
.quest::get_recipe_component_count(recipe_id, item_id)
.quest::get_recipe_fail_count(recipe_id, item_id)
.quest::get_recipe_salvage_count(recipe_id, item_id)
.quest::get_recipe_success_count(recipe_id, item_id)
.Lua
eq.get_recipe_component_item_ids(recipe_id)
.eq.get_recipe_container_item_ids(recipe_id)
.eq.get_recipe_fail_item_ids(recipe_id)
.eq.get_recipe_salvage_item_ids(recipe_id)
.eq.get_recipe_success_item_ids(recipe_id)
.eq.get_recipe_component_count(recipe_id, item_id)
.eq.get_recipe_fail_count(recipe_id, item_id)
.eq.get_recipe_salvage_count(recipe_id, item_id)
.eq.get_recipe_success_count(recipe_id, item_id)
.Notes