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[Cleanup] Remove unused player update variables in client.cpp/client.h #3033

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merged 1 commit into from Mar 5, 2023
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2 changes: 0 additions & 2 deletions zone/client.cpp
Expand Up @@ -249,8 +249,6 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
autosave_timer.Disable();
GetMercTimer()->Disable();
instalog = false;
pLastUpdate = 0;
pLastUpdateWZ = 0;
m_pp.autosplit = false;
// initialise haste variable
m_tradeskill_object = nullptr;
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2 changes: 0 additions & 2 deletions zone/client.h
Expand Up @@ -1737,8 +1737,6 @@ class Client : public Mob
inline uint32 GetRestTimer() const { return AggroCount ? m_pp.RestTimer : rest_timer.GetRemainingTime() / 1000; }
void UpdateRestTimer(uint32 new_timer);

uint32 pLastUpdate;
uint32 pLastUpdateWZ;
uint8 playeraction;

EQStreamInterface* eqs;
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