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[Bug Fix] ReloadQuests() on Zone::Init() to avoid cached global quests/plugins #3333

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merged 1 commit into from May 7, 2023

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Kinglykrab
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@Kinglykrab Kinglykrab commented May 7, 2023

Notes

  • Before this, quests/plugins would be cached in an old state, so you'd have to either enter the zone and #reload quest or #reload world to get them to update.

…s/plugins

# Notes
- Before this, quests/plugins would be cached in an old state, so you'd have to either enter the zone and `#reload quest` or `#reload world` to get them to update.
@Kinglykrab Kinglykrab changed the title [Bug Fix] ReloadQuests() on Zone::Init() to avoid cached global quest… [Bug Fix] ReloadQuests() on Zone::Init() to avoid cached global quests/plugins May 7, 2023
@Kinglykrab Kinglykrab merged commit 8c23eee into master May 7, 2023
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@Kinglykrab Kinglykrab deleted the bug_fix/zone_init_reloadquests branch May 7, 2023 18:41
Akkadius added a commit that referenced this pull request May 8, 2023
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Akkadius commented May 8, 2023

Had to revert this one because encounters were not being loaded at all on Lazarus.

434f270

I understand the need for doing this change but we need to test a bit more to make sure there aren't side affects (such as encounters not loading)

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3 participants