-
Notifications
You must be signed in to change notification settings - Fork 186
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Wierd behavior with airship animation #1645
Milestone
Comments
Closed
There is a clue to this in RPG_RT code. https://github.com/fmatthew5876/DynRPG/blob/master/Character.h#L64 There is a virtual function which handles the sprite animation frames. There is one shared by hero / event which handles all the animation types. And a special overload for vehciles The vehicle overload of this does the following:
Still haven't fully parsed the meaning of this. |
97 tasks
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
May 11, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
May 11, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
May 12, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
May 19, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
May 23, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
May 26, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Jun 14, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Jun 14, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Jun 14, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Jun 14, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Jun 18, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 8, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 16, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 19, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 20, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 24, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 25, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 25, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 30, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 30, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Aug 31, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Sep 1, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Sep 2, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Sep 4, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Sep 14, 2020
fmatthew5876
added a commit
to fmatthew5876/Player
that referenced
this issue
Sep 20, 2020
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
The airship only animates when boarded.
Normally,
anim_count
will tick up to 11 and thenanim_frame
will increment.However if you put any move route on the airship, even an empty one, the
anim_count
will now tick up to 15 instead of 11, effectively slowing the animation down by 4 frames ❗The effect seems to last until you save and load game.
Looks like an RPG_RT bug @CherryDT
The text was updated successfully, but these errors were encountered: