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Battle events refresh and update logic is wrong #1652
Create a 2k battle with 2 enemies. Give each enemy an action which enables switch 1.
Now create 2 copies of a battle event enabled by switch 1 with this code:
In RPG_RT, we get: Enemy attacks, "Hello", Other enemy attacks, "Hello"
This happens because in
Instead we need to have a single iteration which checks the page conditions and runs each page at the same time, so that we don't enable both events.