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Maniac: Support of custom chunks #2497

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4 of 10 tasks
Ghabry opened this issue Mar 22, 2021 · 0 comments
Open
4 of 10 tasks

Maniac: Support of custom chunks #2497

Ghabry opened this issue Mar 22, 2021 · 0 comments

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@Ghabry
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Ghabry commented Mar 22, 2021

The Maniac patch adds certain chunks. Some of them are useful in general, e.g. for debugging purposes.

see also #1818

Here is the list:

Enemy:

ExecFrame:

  • maniac_event_info. Information about the current event. Useful for debugging.
  • maniac_event_id. The event ID (contrary to the other event ID field this one is not reset on map change, Useful for debugging)
  • maniac_event_page_id. The current event page. Useful for debugging
  • maniac_loop_info_size. Here we must only write the correct value (it is possible to let liblcf do this would have required a custom type, which was not worth it for a patch imo) Maniac: Implement Loop and Break Loop enhancements #2649
  • maniac_loop_info: Needed for the loop event command Maniac: Implement Loop and Break Loop enhancements #2649

System:

  • maniac_frameskip - Imo this one is not interesting. WONT FIX.
  • maniac_picture_limit - Not really useful, we could just copy our Picture limit over (but we are dynamic so this doesn't really matter)
  • maniac_options: Imo this stuff should be global options, not game options. Except for TestPlay toggle feature.
  • maniac_joypad_bindings: Maybe interesting?
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