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RayTracer

Demo

Raytracer with denoiser for rendering spheres. (In development)

Emissive
Emissive materials showcase

View Demo · Report Bug · Request Feature

Table of Contents
  1. About The Project
  2. Getting Started
  3. Contributing
  4. License
  5. Contact

About The Project

This project serves a research and for further integration with my game engine. It is implemented with vulkan and used WalnutApp template from TheCherno for window creation abstraction. Will still implement anti-aliasing, meshes calculations and importance sampling.

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Getting Started

Once you've cloned, run scripts/Setup.bat to generate Visual Studio 2022 solution/project files. Once you've opened the solution, you can run the WalnutApp project to see a basic example (code in WalnutApp.cpp). I recommend modifying that WalnutApp project to create your own application, as everything should be setup and ready to go.

Prerequisites

3rd party libaries


Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

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License

Distributed under the MIT License. See LICENSE.txt for more information.

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Contact

eduardo4silva@gmail.com

Project Link: https://github.com/Eduardo79Silva/RayTracer

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