Raytracer with denoiser for rendering spheres. (In development)
Emissive materials showcase
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This project serves a research and for further integration with my game engine. It is implemented with vulkan and used WalnutApp template from TheCherno for window creation abstraction. Will still implement anti-aliasing, meshes calculations and importance sampling.
Once you've cloned, run scripts/Setup.bat
to generate Visual Studio 2022 solution/project files. Once you've opened the solution, you can run the WalnutApp project to see a basic example (code in WalnutApp.cpp
). I recommend modifying that WalnutApp project to create your own application, as everything should be setup and ready to go.
- Visual Studio 2022 (not strictly required, however included setup scripts only support this)
- Vulkan SDK (preferably a recent version)
- Dear ImGui
- GLFW
- stb_image
- GLM (included for convenience)
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE.txt
for more information.
Project Link: https://github.com/Eduardo79Silva/RayTracer