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Mimic BGB palette color blending #38

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urbster1 opened this issue Oct 18, 2018 · 3 comments
Open

Mimic BGB palette color blending #38

urbster1 opened this issue Oct 18, 2018 · 3 comments

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@urbster1
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It would be really great if the palette editor would show colors more similarly to how they are produced in BGB - see below for example. The palette is completely readable in the editor, but in BGB it is bright and garish.
image

@Eiyeron
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Eiyeron commented Oct 18, 2018

I haven't found the exact formulas for game boy's or BGB colors. I don't remember if the colors are already tweaked to mimick a Gameboy's.

Note: I'd probably need some help to reverse engineer all the possible combinaisons unless I find the formulas. I saw some once lost in a forum yet i need to find them.

@urbster1
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urbster1 commented Oct 18, 2018 via email

@Eiyeron
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Eiyeron commented Oct 18, 2018

From what I remember the CGB does an awful job at blending, every channel impacts the other ones in a small way, enough to not get a yellow when pushing red and green channels to full intensity.

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