SDL2 wrapper framework (./lib/*
and ./data/*
) courtesy of Dragon's Lake
In the makefile
, first set USINGWINDOWS
accordingly, then continue
sudo apt install sdl2-dev;
sudo apt install sdl2-image-dev;
then make
idk compile SDL2 from source or something lol
(then make
)
add the absolute path to .\lib\windows
to %PATH%
then make
or noMake
- use C++20 modules
- refactor makefile?
- Add blocks as
MoveableEntity
s? - Add block->point map idea I'd had
- Add powerups also as
MoveableEntity
s - add player HP
- do proper game end, restart
- cry about not implementing a component system instead