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[BUG] All LEGO games - res. reverts back to 640x368 #1

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Electry opened this issue Dec 24, 2018 · 12 comments
Closed

[BUG] All LEGO games - res. reverts back to 640x368 #1

Electry opened this issue Dec 24, 2018 · 12 comments
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confirmed issue May or may not be fixed

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@Electry
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Electry commented Dec 24, 2018

If you set IB res. to anything other than 480x272, 640x368, 720x408 or 960x544, it will default back to 640x368.

This is a known issue with all LEGO games that support IB res. change.
It is fixable, but different aspect ratios are going to stretch the image even after patching the res. check.
So after the fix, 840x476 would work, but 960x368, for example, would result in a stretched image.
Furthermore, different resolutions mess up the touchscreen, so that would also have to be fixed.

Unless there is a great interest in running the game(s) at res. that isn't one of the above, I am not gonna fix them.

@Electry Electry added the confirmed issue May or may not be fixed label Dec 24, 2018
@nad45
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nad45 commented Dec 28, 2018

Hi @Electry
Lego Hobbit IB patch doesn't work
I added the "960x544" resolution in the config.txt, but when i launch the game, Vitagrafix says that the resolution is "960x5441", so as you said the resolution reverts back to 640*368.

With LEGO Batman, vitagrafix says that the resolution is 960*544 but i'm not sure that the resolution has really changed. I can't see any difference
Same for Lego Avengers

@Electry
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Electry commented Dec 28, 2018

you could try 480x272, that should be immediately obvious (if it works)

@nad45
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nad45 commented Dec 28, 2018

I tried with 480x472 and 960x544, i can see the difference, thanks.
But the resolution change is not as obvious than with Lego Star Wars, the game looks a lot better at native resolution.

And regarding the Hobbit do you know why Vitagrafix add a 1 at 944?

@Electry
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Electry commented Dec 28, 2018

I don't know, I just tried it with EU version of The Hobbit and it worked fine for me. Does it also add "1" with other resolutions? If so, can you send me log.txt right after running the game? Thank you

@nad45
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nad45 commented Dec 28, 2018

I tried with 94, and it doesn't add 1
With 944, a 1 is added, with Hobbit EU version.
Regarding Lego Batman, i can see the difference between 480x272 and «960x544» but i can't see any difference between original resolution and native resolution, could you try?
I'll give you the Hobbit log tomorow, i have to go...
Thanks for your help. :)

@Electry
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Electry commented Dec 28, 2018

You are absolutely right. Just did a side by side comparison and batman 3 renders at 640x368 even if you set it to 960x544. Looking at the star wars game, as it has the same engine, I forgot to add a part of the patch. Also opening up the character menu will freeze the vita at the moment.

Affected are: Jurassic World, Batman 3, Ninjago and Marvel's Avengers.

Fix coming tomorrow. Thanks for letting me know, I was trying to add a few games at once without testing each properly.

@ChiSys
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ChiSys commented Dec 29, 2018

Could you add Urban Trial Freestyle aswell?

@nad45
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nad45 commented Dec 29, 2018

Hi @Electry
I rebooted my Vita, so I don't have 960x5441 resolution with Lego Hobbit EU version.
But like the other LEGO games, i can't see any diference between original and native resolution
And the game randomly crashes.

@Electry
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Electry commented Dec 29, 2018

did you re-download the new patchlist.txt?

@nad45
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nad45 commented Dec 29, 2018

No,i didn't know there is a new file.
I'm going to try
Thanks

@nad45
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nad45 commented Dec 30, 2018

I have re-downloaded the new patchlist.txt, it's working
Thank you
I have tried Lego Batman and Lego Avengers and i can really see the difference now!
Regarding Lego Hobbit, i can't see any difference, the resolution doesn't change while vitagrafix says it's 960x544

@Electry
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Electry commented Jan 2, 2019

It should be working now, including all other 16:9 resolutions (840x476, 900x510, etc...)
Closing the issue.

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