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1 : Activating your InnerLight

Emafire003 edited this page Apr 26, 2024 · 8 revisions

How to activate your InnerLight

No need to find nirvana or anything.

Mostly, it boils down to: The light activates on its own, you just have the press the V button in order to release it! But, lets get a little more in depth.

From version 1.1.0 you will be able to activate your light using Light Charges as well. More on that below!

When is a light ready to activate?

The mod constantly checks for events and situations that would put the player in danger. Once enough of these events occour at the same time, it makes the light available to be activated by the player (sending a "LightReadyPacket"), assuming they aren't in a cooldown, in which case it does nothing.

The amount of things (each with a different "weight") that need to happen in order to trigger a light is called trigger treshold.

Every light type has a sligthly different mix of events that concourr to the trigger threshold, and you should check those in the light type section.

Some light types require your ALLIES (faction/team/guild/party members) to be in these dangerous situations, but the triggers are the same, although they may use different numbers for the allies, configurable in the config file.

A list of the triggers

Low health

When you get attacked by something, like a Zombie or another player, the mod tries to predict the amount of damage you will recive with the next hit. If it is below a certain percent, configurable in the config file, it contributes to trigger threshold. It's the most common, to some extent it's part of every light triggering mechanism, even if sometimes it is not a requirement. For the ALLIES and other creatures a different value is used as the percentage. That is configurable as well.

The damage prediction is based on the damage that the last Entity that has attacked you, including your amror, status effects and attributes.

Having low armor

Having low armor, as in ??? TODO i don't actually remember if it's durability or protection. I think it's protection.

Being surrounded

If you are surrounded by enough enemies (configurable), which by default are Hostile entities and player listed as Enemies in your faction/party, it will contribute to the trigger treshold. Most of the time, not by much. It can be disabled in the config.

Falling

If you are falling, it will contribute to the trigger treshold, with a different weight depending on how much you are falling. This is only use be some lights. As in one. For now.

Burning

If you are burning, it will contribute to the trigger treshold. This is only use be some lights. As in one. For now.

Freezing

If you are freezing, it will contribute to the trigger treshold. This is only use be some lights. As in one. For now.

Drowning

If you are drowning, it will contribute to the trigger treshold. This is only use be some lights. As in one. For now.

Having a negative status effect

If you are under the effect of an Harmful potion effect (like Poison, Weakness and such) it will contribute to the trigger treshold.

The actual events that start the checking-chain:

  • Getting attacked, most common.
  • Attacking
  • Ally getting attacked
  • Ally dying
  • Falling
  • Freezing
  • Burining
  • Drowning

Using Light Charges

Update 1.1.0 introduced a new way to trigger your light whenerver you want (sort of). This is done by using LightCharges, a concentrated form of light that you store inside yourself. When you acquire a LightCharge an icon similar to the light active icon will appear, by default in the same place as well. It will indicated that you have a number of possible Light Charge uses. When you want to activate your light, you simply press the same button you would use to activate your light (by default it's V) and the light ready icon will appear. From this point on, it's the same as if the light had triggered naturally. But be ware! There are quite a few limitations and caveats:

  • First of all, you will be able to store LightCharges only once you have triggered your light for the first time in a natural way
  • Then, you can only store a fixed number of charges, the amount will depend, as usual, by a new light attribute uniquely determined thanks to your UUID.
  • Whenever you use a LightCharge your cooldown will be longer, and in future updates other nasty things may beign to pile up, slowly currupting your light if you use this mechanism too much.

How do I get Light Charges?

You have to obtain a new item called Bottled Light. Then, you can consume this bottle to add one light charge to your counter. The bottle will be consumed, and broken. This will also temporary put your light in a fatigued state, aka a cooldown half as long as your max cooldown. To obtain this bottle there are two methods, which you can find here