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Form1.Designer.cs
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Form1.Designer.cs
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namespace StreetFighterGame
{
partial class Form1
{
/// <summary>
/// Variable del diseñador necesaria.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Limpiar los recursos que se estén usando.
/// </summary>
/// <param name="disposing">true si los recursos administrados se deben desechar; false en caso contrario.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Código generado por el Diseñador de Windows Forms
/// <summary>
/// Método necesario para admitir el Diseñador. No se puede modificar
/// el contenido de este método con el editor de código.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.GameTimer = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// GameTimer
//
this.GameTimer.Interval = 20;
this.GameTimer.Tick += new System.EventHandler(this.GameTimerEvent);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 454);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Name = "Form1";
this.Text = "Street Fighter";
this.Load += new System.EventHandler(this.Form1_Load);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.FormPaintEvent);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.KeyIsDown);
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.KeyIsUp);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer GameTimer;
}
}