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Send to Unreal - Option to Automatically join mesh hierarchy #70
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@rocifier I have had a few other people mention this. I think we could add this as an option. 'Join Mesh Hierarchy ' that could be turned on under the 'Export' panel |
I think there are a few scenarios people will be interested in:
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This can be done by a regular export .fbx when using export option "Selected Objects" and when importing with the unreal import dialog setting "Combine meshes" enabled. |
This combines all children mesh of an object into as a single mesh when exported ![image](https://user-images.githubusercontent.com/67345633/102664380-41a95800-4148-11eb-9cee-1373db5d26dc.png) #70
This has been added. You can try it out in the latest release. |
All mesh objects are exported to unreal independently regardless of their parent/child relationship. Ideally if objects are parented to a mesh inside the Mesh collection, then only the parent would be exported and the children would be nested under the parent mesh (I believe FBX supports parent/child meshes).
Current behaviour:
Desired behaviour (single static mesh):
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