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release 0.4 b672 #684

Merged
merged 26 commits into from
Dec 13, 2016
Merged

release 0.4 b672 #684

merged 26 commits into from
Dec 13, 2016

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vbawol
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@vbawol vbawol commented Dec 13, 2016

[Added] Indestructible base options via CfgEpochServer (epochconfig.hpp) thanks to @Ignatz-HeMan
[Fixed] Possible error in serverCommand function.
[Changed] Revert Player Death function workaround since the issue is now fixed. Thanks to @Ignatz-HeMan

SPKcoding and others added 26 commits December 3, 2016 03:23
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
Update Building Script + PlayerDeath
Option to make BaseParts indestructible
Tested and working again.
Should be better then searching (foreach allunits)
Removed workaround for PlayerDisconnected
@vbawol vbawol merged commit 241a247 into release Dec 13, 2016
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3 participants