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release 0.4 b672 #684
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Merged
release 0.4 b672 #684
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fixed player death screen
Workaround for playerRespawnTime always returning -1 when the player is killed, that also prevented player time to be revived. Thanks goes to @Ignatz-HeMan and @SPKcoding for the fix!
when player object was null the function would throw an error. Thanks to @ReDBaroN1 for the report!
thanks to @Ghostrider-DbD- for the contrubution!
Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
- Added Ghost Classes for Biulding-Count - Added SIM Classes for Storage-Count - 2nd Storage outsinde PlotPole range can not be set fixed - Cleanup the whole Script a bit
- removed _buildingCountLimit, because it is not needed in this script - moved "Press 1" message, so it only comes up, if building a Part
Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
Update Building Script + PlayerDeath
Option to make BaseParts indestructible
Tested and working again. Should be better then searching (foreach allunits)
Removed workaround for PlayerDisconnected
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[Added] Indestructible base options via CfgEpochServer (epochconfig.hpp) thanks to @Ignatz-HeMan
[Fixed] Possible error in serverCommand function.
[Changed] Revert Player Death function workaround since the issue is now fixed. Thanks to @Ignatz-HeMan