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[libgdx] Javadoc typo.
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NathanSweet committed Jul 16, 2018
1 parent ef1e6de commit 98907dd
Showing 1 changed file with 3 additions and 3 deletions.
Expand Up @@ -67,7 +67,7 @@ public class SkeletonRenderer {
* skeleton is rendered without two color tinting and any mesh attachments will throw an exception.
* <p>
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
* previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
* next. */
public void draw (Batch batch, Skeleton skeleton) {
if (batch instanceof PolygonSpriteBatch) {
Expand Down Expand Up @@ -144,7 +144,7 @@ public void draw (Batch batch, Skeleton skeleton) {
/** Renders the specified skeleton, including meshes, but without two color tinting.
* <p>
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
* previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
* next. */
@SuppressWarnings("null")
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
Expand Down Expand Up @@ -266,7 +266,7 @@ public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
/** Renders the specified skeleton, including meshes and two color tinting.
* <p>
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
* previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
* next. */
@SuppressWarnings("null")
public void draw (TwoColorPolygonBatch batch, Skeleton skeleton) {
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