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Can be reproduced on Unity 2017.1 and 2018.3 with existing character with multiple separate atlases in scene when changing a slot color and re-exporting only the json file (not regenerating atlas files).
Steps:
export the goblins project once, with 3 separate atlas files in separate directories and the json file.
import in Unity, add character to scene as SkeletonAnimation
change head slot color in Setup mode in Spine, reexport only json file
override existing file in Unity by copying it over the existing file in the assets subdir
reimport will happen, changes the preview window, but does not (immediately) change the character in the scene.
The text was updated successfully, but these errors were encountered:
As reported on the forum:
http://esotericsoftware.com/forum/SkeletonDataAsset-does-not-automatically-update-11816
Can be reproduced on Unity 2017.1 and 2018.3 with existing character with multiple separate atlases in scene when changing a slot color and re-exporting only the json file (not regenerating atlas files).
Steps:
Setup
mode in Spine, reexport only json fileThe text was updated successfully, but these errors were encountered: