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I have tested this in 4.21, 4.22, and a locally compiled version of the latest 4.23 commit. Only version 4.22 exhibits the problem. I have tried to find a work around for 4.22, but failed. Users are advised to skip UE 4.22. See also https://issues.unrealengine.com/issue/UE-72476
See http://esotericsoftware.com/forum/problem-with-translucency-sorting-in-Spine-objects-in-Unreal-12100
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