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[unity] Universal Render Pipeline/2D/Spine/Sprite normals incorrect in transparent area #1588

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HaraldCsaszar opened this issue Jan 2, 2020 · 0 comments

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@HaraldCsaszar
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As reported on the forum:
http://esotericsoftware.com/forum/URP-Shaders-lights-configuration-question-13262

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