Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[unity] BoundingBoxFollower does not support SkeletonGraphic #1770

Closed
HaraldCsaszar opened this issue Oct 2, 2020 · 0 comments
Closed

[unity] BoundingBoxFollower does not support SkeletonGraphic #1770

HaraldCsaszar opened this issue Oct 2, 2020 · 0 comments
Assignees

Comments

@HaraldCsaszar
Copy link
Collaborator

As reported on the forum:
http://esotericsoftware.com/forum/Spine-bounding-box-for-UI-Events-14572

BoundingBoxFollower currently only supports SkeletonRenderer but not SkeletonGraphic.
Either BoundingBoxFollower shall support both components, or a separate BoundingBoxFollower component (e.g. with a shared base-class) shall be created.

@HaraldCsaszar HaraldCsaszar self-assigned this Oct 2, 2020
HaraldCsaszar added a commit that referenced this issue Nov 10, 2020
…undingBoxFollowerGraphic component. [..] See #1770.
HaraldCsaszar added a commit that referenced this issue Nov 10, 2020
…f changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770.
HaraldCsaszar added a commit that referenced this issue Nov 12, 2020
…or under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Development

No branches or pull requests

1 participant