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…rectional light, see #1819. Addition: All Sprite shaders now provide four `Diffuse Ramp` modes as an Inspector Material parameter: `Hard`, `Soft`, `Old Hard` and `Old Soft`.
As reported on the forum:
http://esotericsoftware.com/forum/URP-Shader-Ramp-Texture-15032
Additional point lights seem to ignore the color ramp.
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