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[unity] URP Sprite ramp is only respecting main directional light #1819

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HaraldCsaszar opened this issue Dec 1, 2020 · 2 comments
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@HaraldCsaszar
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As reported on the forum:
http://esotericsoftware.com/forum/URP-Shader-Ramp-Texture-15032

Additional point lights seem to ignore the color ramp.

@HaraldCsaszar
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Also related to ramp texture, mentioned in same forum thread:

If you turn on Write to Depth and Receive Shadows and use Ramp Texture, the shadow become a weird outline

HaraldCsaszar added a commit that referenced this issue Dec 9, 2020
…rectional light, see #1819. Addition: All Sprite shaders now provide four `Diffuse Ramp` modes as an Inspector Material parameter: `Hard`, `Soft`, `Old Hard` and `Old Soft`.
@HaraldCsaszar
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This additional issue below could not be reproduced yet, we will open another issue ticket for it when we are able to reproduce the problem:

If you turn on Write to Depth and Receive Shadows and use Ramp Texture, the shadow become a weird outline

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